# Malice *Adventuring gear, poison (inhaled)* - **Properties**: [Poison](3-Mechanics/CLI/rules/item-properties.md#Poison) - **Cost**: 250 gp A creature subjected to Malice must succeed on a DC 15 Constitution saving throw or have the [Poisoned](3-Mechanics/CLI/rules/conditions.md#Poisoned) condition for 1 hour. The creature also has the [Blinded](3-Mechanics/CLI/rules/conditions.md#Blinded) condition while [Poisoned](3-Mechanics/CLI/rules/conditions.md#Poisoned) in this way. *Source: Dungeon Master's Guide (2024) p. 91*