# Midnight Tears *Adventuring gear, poison (ingested)* - **Properties**: [Poison](3-Mechanics/CLI/rules/item-properties.md#Poison) - **Cost**: 1,500 gp A creature that ingests Midnight Tears suffers no effect until the stroke of midnight. Any effect that ends the [Poisoned](3-Mechanics/CLI/rules/conditions.md#Poisoned) condition neutralizes this poison. If the poison hasn't been neutralized before midnight, the creature makes a DC 17 Constitution saving throw, taking 31 (`9d6`) Poison damage on a failed save or half as much damage on a successful one. *Source: Dungeon Master's Guide (2024) p. 91*