# Pale Tincture
*Adventuring gear, poison (ingested)*
- **Properties**: [Poison](3-Mechanics/CLI/rules/item-properties.md#Poison)
- **Cost**: 250 gp
A creature subjected to Pale Tincture must succeed on a DC 16 Constitution saving throw or take 3 (`1d6`) Poison damage and have the [Poisoned](3-Mechanics/CLI/rules/conditions.md#Poisoned) condition. The [Poisoned](3-Mechanics/CLI/rules/conditions.md#Poisoned) creature repeats the save every 24 hours, taking 3 (`1d6`) Poison damage on a failed save. The damage the poison deals can't be healed by any means while the creature remains [Poisoned](3-Mechanics/CLI/rules/conditions.md#Poisoned). After seven successful saves against the poison, the creature is no longer [Poisoned](3-Mechanics/CLI/rules/conditions.md#Poisoned).
*Source: Dungeon Master's Guide (2024) p. 91*