# Ring of Elemental Command (Water) *Legendary (requires attunement)* The Ring of Elemental Command (water) is linked to the Elemental Plane of Water. Every Ring of Elemental Command has the following two properties: - **Elemental Bane.** While wearing the ring, you have [Advantage](3-Mechanics/CLI/rules/variant-rules/advantage-xphb.md) on attack rolls against Elementals and they have [Disadvantage](3-Mechanics/CLI/rules/variant-rules/disadvantage-xphb.md) on attack rolls against you. - **Elemental Compulsion.** While wearing the ring, you can take a [Magic](3-Mechanics/CLI/rules/actions.md#Magic) action to try to compel an Elemental you see within 60 feet of yourself. The Elemental makes a DC 18 Wisdom saving throw. On a failed save, the Elemental has the [Charmed](3-Mechanics/CLI/rules/conditions.md#Charmed) condition until the start your next turn, and you determine what it does with its move and action on its next turn. ## Elemental Focus While wearing the ring, you benefit from additional properties corresponding to the ring's linked Elemental Plane: - **Water.** You know Aquan, you gain a [Swim Speed](3-Mechanics/CLI/rules/variant-rules/swim-speed-xphb.md) of 60 feet, and you can breathe underwater. ## Spellcasting The ring has 5 charges and regains `1d4 + 1` expended charges daily at dawn. While wearing the ring, you can cast a spell from it. A spell cast from the ring has a save DC of 18. Choose the spell from the following list: [Create or Destroy Water](3-Mechanics/CLI/spells/create-or-destroy-water-xphb.md) (1 charge), [Ice Storm](3-Mechanics/CLI/spells/ice-storm-xphb.md) (2 charges), [Tsunami](3-Mechanics/CLI/spells/tsunami-xphb.md) (5 charges), [Wall of Ice](3-Mechanics/CLI/spells/wall-of-ice-xphb.md) (3 charges), [Water Walk](3-Mechanics/CLI/spells/water-walk-xphb.md) (2 charges) *Source: Dungeon Master's Guide (2024) p. 292*