# Staff of Flowers *Staff, weapon, common* ![](3-Mechanics/CLI/items/img/staff-of-flowers\.webp#right) - **Damage**: - One-handed: 1d6 bludgeoning - Two-handed: 1d8 bludgeoning - **Properties**: [Versatile](3-Mechanics/CLI/rules/item-properties.md#Versatile) - **Weight**: 4.0 lbs. This wooden staff has 10 charges. While holding it, you can take a [Magic](3-Mechanics/CLI/rules/actions.md#Magic) action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of yourself, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mild-scented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. ## Regaining Charges The staff regains `1d6 + 4` expended charges daily at dawn. If you expend the last charge, roll `d20`. On a 1, the staff turns into flower petals and is lost forever. *Source: Dungeon Master's Guide (2024) p. 308*