# Staff of Frost
*Staff, weapon, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)*

- **Damage**:
- One-handed: 1d6 bludgeoning
- Two-handed: 1d8 bludgeoning
- **Properties**: [Versatile](3-Mechanics/CLI/rules/item-properties.md#Versatile)
- **Weight**: 4.0 lbs.
You have [Resistance](3-Mechanics/CLI/rules/variant-rules/resistance-xphb.md) to Cold damage while you hold this staff.
## Spells
The staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
| Spell | Charge Cost |
|-------|-------------|
| [Cone of Cold](3-Mechanics/CLI/spells/cone-of-cold-xphb.md) | 5 |
| [Fog Cloud](3-Mechanics/CLI/spells/fog-cloud-xphb.md) | 1 |
| [Ice Storm](3-Mechanics/CLI/spells/ice-storm-xphb.md) | 4 |
| [Wall of Ice](3-Mechanics/CLI/spells/wall-of-ice-xphb.md) | 4 |
^spell-charge-cost
## Regaining Charges
The staff regains `1d6 + 4` expended charges daily at dawn. If you expend the last charge, roll `d20`. On a 1, the staff turns to water and is destroyed.
*Source: Dungeon Master's Guide (2024) p. 308*