# Staff of the Adder *Staff, weapon, uncommon (requires attunement)* ![](3-Mechanics/CLI/items/img/staff-of-the-adder\.webp#right) - **Damage**: - One-handed: 1d6 bludgeoning - Two-handed: 1d8 bludgeoning - **Properties**: [Versatile](3-Mechanics/CLI/rules/item-properties.md#Versatile) - **Weight**: 4.0 lbs. As a [Bonus Action](3-Mechanics/CLI/rules/variant-rules/bonus-action-xphb.md), you can turn the head of this staff into that of an animate, venomous snake for 1 minute or revert the staff to its inanimate form. When you take the [Attack](3-Mechanics/CLI/rules/actions.md#Attack) action, you can make one of the attack rolls using the animated snake head, which has a reach of 5 feet. Apply your [Proficiency Bonus](3-Mechanics/CLI/rules/variant-rules/proficiency-xphb.md) and Wisdom modifier to the attack roll. On a hit, the target takes `1d6` Piercing damage and `3d6` Poison damage. The snake head can be attacked while it is animate. It has AC 15, HP 20, and [Immunity](3-Mechanics/CLI/rules/variant-rules/immunity-xphb.md) to Poison and Psychic damage. If the head drops to 0 [Hit Points](3-Mechanics/CLI/rules/variant-rules/hit-points-xphb.md), the staff is destroyed. As long as it's not destroyed, the staff regains all lost [Hit Points](3-Mechanics/CLI/rules/variant-rules/hit-points-xphb.md) when it reverts to its inanimate form. *Source: Dungeon Master's Guide (2024) p. 310*