# Wand of Magic Missiles
*Uncommon*

- **Weight**: 1.0 lbs.
This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast [Magic Missile](3-Mechanics/CLI/spells/magic-missile-xphb.md) from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell's level by 1 for each additional charge you expend.
## Regaining Charges
The wand regains `1d6 + 1` expended charges daily at dawn. If you expend the wand's last charge, roll `d20`. On a 1, the wand crumbles into ashes and is destroyed.
*Source: Dungeon Master's Guide (2024) p. 320. Available in the Free Rules (2024)*