# Wind Fan
*Wondrous item, uncommon*

While holding this fan, you can cast [Gust of Wind](3-Mechanics/CLI/spells/gust-of-wind-xphb.md) (save DC 13) from it. Each subsequent time the fan is used before the next dawn, it has a cumulative 20 percent chance of not working; if the fan fails to work, it tears into useless, nonmagical tatters.
*Source: Dungeon Master's Guide (2024) p. 213*