# Improvised Weapons
*Source: Player's Handbook (2024) p. 369. Available in the Free Rules (2024)*
An improvised weapon is an object wielded as a makeshift weapon, such as broken glass, a table leg, or a frying pan. A Simple or Martial weapon also counts as an improvised weapon if it's wielded in a way contrary to its design; if you use a Ranged weapon to make a melee attack or throw a Melee weapon that lacks the Thrown property, the weapon counts as an improvised weapon. An improvised weapon follows the rules below.
## Proficiency
Don't add your [Proficiency Bonus](3-Mechanics/CLI/rules/variant-rules/proficiency-xphb.md) to attack rolls with an improvised weapon.
## Damage
On a hit, the weapon deals `1d4` damage of a type the DM thinks is appropriate for the object.
## Range
If you throw the weapon, it has a normal range of 20 feet and a long range of 60 feet.
## Weapon Equivalents
If an improvised weapon resembles a Simple or Martial weapon, the DM may say it functions as that weapon and uses that weapon's rules. For example, the DM could treat a table leg as a [Club](3-Mechanics/CLI/items/club-xphb.md).