# Short Rest *Source: Player's Handbook (2024) p. 373. Available in the Free Rules (2024)* A Short Rest is a 1-hour period of downtime, during which a creature does nothing more strenuous than reading, talking, eating, or standing watch. To start a Short Rest, you must have at least 1 [Hit Point](3-Mechanics/CLI/rules/variant-rules/hit-points-xphb.md). ## Benefits of the Rest When you finish the rest, you gain the following benefits: - **Spend Hit Point Dice.** You can spend one or more of your [Hit Point Dice](3-Mechanics/CLI/rules/variant-rules/hit-point-dice-xphb.md) to regain [Hit Points](3-Mechanics/CLI/rules/variant-rules/hit-points-xphb.md). For each [Hit Point Die](3-Mechanics/CLI/rules/variant-rules/hit-point-dice-xphb.md) you spend in this way, roll the die and add your Constitution modifier to it. You regain [Hit Points](3-Mechanics/CLI/rules/variant-rules/hit-points-xphb.md) equal to the total (minimum of 1 Hit Point). You can decide to spend an additional [Hit Point Die](3-Mechanics/CLI/rules/variant-rules/hit-point-dice-xphb.md) after each roll. - **Special Feature.** Some features are recharged by a Short Rest. If you have such a feature, it recharges in the way specified in its description. ## Interrupting the Rest A Short Rest is stopped by the following interruptions: - Rolling [Initiative](3-Mechanics/CLI/rules/variant-rules/initiative-xphb.md) - Casting a spell other than a cantrip - Taking any damage An interrupted Short Rest confers no benefits.