# Stat Block
*Source: Player's Handbook (2024) p. 374. Available in the Free Rules (2024)*
A stat block contains the game slatistics of a [monster](3-Mechanics/CLI/rules/variant-rules/monster-xphb.md). Each stat block includes the following information presented after the [monster's](3-Mechanics/CLI/rules/variant-rules/monster-xphb.md) name.
## Size
A [monster](3-Mechanics/CLI/rules/variant-rules/monster-xphb.md) is Tiny, Small, Med ium, Large, Huge, or Gargantuan.
## Creature Type
This entry notes the family of beings a [monster](3-Mechanics/CLI/rules/variant-rules/monster-xphb.md) belongs to, along with any descriptive tags.
## Alignment
An alignment is suggested for the [monster](3-Mechanics/CLI/rules/variant-rules/monster-xphb.md), with the DM determining its actual alignment.
## AC, Initiative, and HP
These entries give the [monster's](3-Mechanics/CLI/rules/variant-rules/monster-xphb.md) [Armor Class](3-Mechanics/CLI/rules/variant-rules/armor-class-xphb.md), [Initiative](3-Mechanics/CLI/rules/variant-rules/initiative-xphb.md), and [Hit Points](3-Mechanics/CLI/rules/variant-rules/hit-points-xphb.md), which are detailed in "chapter 1". In parentheses after the [Hit Points](3-Mechanics/CLI/rules/variant-rules/hit-points-xphb.md), the [monster's](3-Mechanics/CLI/rules/variant-rules/monster-xphb.md) [Hit Point Dice](3-Mechanics/CLI/rules/variant-rules/hit-point-dice-xphb.md) are provided, along with the contribution of its Constitution, if any, to its [Hit Points](3-Mechanics/CLI/rules/variant-rules/hit-points-xphb.md). Following the [Initiative](3-Mechanics/CLI/rules/variant-rules/initiative-xphb.md) modifier is an [Initiative](3-Mechanics/CLI/rules/variant-rules/initiative-xphb.md) score. Some creatures that are created by magic lack Hit Dice and [Initiative](3-Mechanics/CLI/rules/variant-rules/initiative-xphb.md) information.
## Speed
Here the [monster's](3-Mechanics/CLI/rules/variant-rules/monster-xphb.md) Speed is provided, along with any special speeds.
## Ability Scores
A table provides the [monster's](3-Mechanics/CLI/rules/variant-rules/monster-xphb.md) ability scores, modifiers, and [saving throw](3-Mechanics/CLI/rules/variant-rules/saving-throw-xphb.md) modifiers, all of which are detailed in "chapter 1".
## Skills
This entry lists the [monster's](3-Mechanics/CLI/rules/variant-rules/monster-xphb.md) skill proficiencies, if any.
## Resistances and Vulnerabilities
These entries list the [monster's](3-Mechanics/CLI/rules/variant-rules/monster-xphb.md) Resistances and Vulnerabilities, if any.
## Immunities
This section lists the [monster's](3-Mechanics/CLI/rules/variant-rules/monster-xphb.md) damage and [condition](3-Mechanics/CLI/rules/variant-rules/condition-xphb.md) Immunities, if any.
## Gear
If the [monster](3-Mechanics/CLI/rules/variant-rules/monster-xphb.md) has any equipment that can be given away or retrieved, it's listed in this entry.
## Senses
This entry lists the [monster's](3-Mechanics/CLI/rules/variant-rules/monster-xphb.md) special senses, such as [Darkvision](3-Mechanics/CLI/rules/senses.md#Darkvision), and its Passive [Perception](3-Mechanics/CLI/rules/skills.md#Perception).
## Languages
This entry lists any languages the [monster](3-Mechanics/CLI/rules/variant-rules/monster-xphb.md) knows.
## CR
Challenge Rating summarizes the threat a [monster](3-Mechanics/CLI/rules/variant-rules/monster-xphb.md) poses and is detailed in the "Monster Manual". The Experience Points characters receive for defeating a [monster](3-Mechanics/CLI/rules/variant-rules/monster-xphb.md) and its [Proficiency Bonus](3-Mechanics/CLI/rules/variant-rules/proficiency-xphb.md) follow. Some creatures that are created by magic have no CR.
## Traits
The [monster's](3-Mechanics/CLI/rules/variant-rules/monster-xphb.md) traits, if any, are features that are active at all times or in certain situations.
## Actions
The [monster](3-Mechanics/CLI/rules/variant-rules/monster-xphb.md) can take these actions in addition to those detailed in this glossary.
## Bonus Actions
If the [monster](3-Mechanics/CLI/rules/variant-rules/monster-xphb.md) has [Bonus Action](3-Mechanics/CLI/rules/variant-rules/bonus-action-xphb.md) options, they are listed in this section.
## Reactions
If the [monster](3-Mechanics/CLI/rules/variant-rules/monster-xphb.md) can take special [Reactions](3-Mechanics/CLI/rules/variant-rules/reaction-xphb.md), those are listed in this section.
## Attack Notation
The entry for a [monster's](3-Mechanics/CLI/rules/variant-rules/monster-xphb.md) attack starts by identifying whether the attack is a melee or a ranged attack and then provides the attack roll's bonus, its reach or range, and what happens on a hit. An attack is against one target unless its entry says otherwise.
## Saving Throw Effect Notation
If an effect forces a [saving throw](3-Mechanics/CLI/rules/variant-rules/saving-throw-xphb.md), the effect's entry starts by identifying the kind of [saving throw](3-Mechanics/CLI/rules/variant-rules/saving-throw-xphb.md) required and then provides the save's DC, a description of which creatures must make the save, and what happens on a failed or a successful save.
## Damage Notation
A stat block usually provides both a static number and a die expression for each instance of damage. For example, an attack might deal 4 (`1d4 + 2`) damage on a hit. The DM determines whether you use the static number or the die expression in parentheses; you don't use both.