# Arms of Hadar *1st-level, Conjuration* ![](3-Mechanics/CLI/spells/img/arms-of-hadar\.webp#right) - **Casting time:** 1 Action - **Range:** Self (10-foot Emanation) - **Components:** V, S - **Duration:** Instantaneous Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation originating from you makes a Strength saving throw. On a failed save, a target takes `2d6` Necrotic damage and can't take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only. **Using a Higher-Level Spell Slot.** The damage increases by `1d6` for each spell slot level above 1. **Classes**: [Sorcerer (Aberrant Sorcery)](3-Mechanics/CLI/lists/list-spells-classes-sorcerer-xphb-aberrant-sorcery-xphb.md "subclass=XPHB;class=XPHB"); [Warlock](3-Mechanics/CLI/lists/list-spells-classes-warlock.md) *Source: Player's Handbook (2024) p. 243*