# Aura of Vitality
*3rd-level, Abjuration*
- **Casting time:** 1 Action
- **Range:** Self (30-foot Emanation)
- **Components:** V
- **Duration:** Concentration, up to 1 minute
An aura radiates from you in a 30-foot Emanation for the duration. When you create the aura and at the start of each of your turns while it persists, you can restore `2d6` [Hit Points](3-Mechanics/CLI/rules/variant-rules/hit-points-xphb.md) to one creature in it.
**Classes**: [Cleric](3-Mechanics/CLI/lists/list-spells-classes-cleric.md); [Bard (College of Lore)](3-Mechanics/CLI/lists/list-spells-classes-bard-xphb-college-of-lore-xphb.md "subclass=XPHB;class=XPHB"); [Bard](3-Mechanics/CLI/lists/list-spells-classes-bard.md); [Paladin](3-Mechanics/CLI/lists/list-spells-classes-paladin.md); [Druid](3-Mechanics/CLI/lists/list-spells-classes-druid.md)
*Source: Player's Handbook (2024) p. 244*