# Befuddlement *8th-level, Enchantment* - **Casting time:** 1 Action - **Range:** 150 feet - **Components:** V, S, M (a key ring with no keys) - **Duration:** Instantaneous You blast the mind of a creature that you can see within range. The target makes an Intelligence saving throw. On a failed save, the target takes `10d12` Psychic damage and can't cast spells or take the [Magic](3-Mechanics/CLI/rules/actions.md#Magic) action. At the end of every 30 days, the target repeats the save, ending the effect on a success. The effect can also be ended by the [Greater Restoration](3-Mechanics/CLI/spells/greater-restoration-xphb.md), [Heal](3-Mechanics/CLI/spells/heal-xphb.md), or [Wish](3-Mechanics/CLI/spells/wish-xphb.md) spell. On a successful save, the target takes half as much damage only. **Classes**: [Bard](3-Mechanics/CLI/lists/list-spells-classes-bard.md); [Druid](3-Mechanics/CLI/lists/list-spells-classes-druid.md); [Warlock](3-Mechanics/CLI/lists/list-spells-classes-warlock.md); [Wizard](3-Mechanics/CLI/lists/list-spells-classes-wizard.md) *Source: Player's Handbook (2024) p. 245. Available in the Free Rules (2024)*