# Charm Monster *4th-level, Enchantment* - **Casting time:** 1 Action - **Range:** 30 feet - **Components:** V, S - **Duration:** 1 hour One creature you can see within range makes a Wisdom saving throw. It does so with [Advantage](3-Mechanics/CLI/rules/variant-rules/advantage-xphb.md) if you or your allies are fighting it. On a failed save, the target has the [Charmed](3-Mechanics/CLI/rules/conditions.md#Charmed) condition until the spell ends or until you or your allies damage it. The [Charmed](3-Mechanics/CLI/rules/conditions.md#Charmed) creature is Friendly to you. When the spell ends, the target knows it was [Charmed](3-Mechanics/CLI/rules/conditions.md#Charmed) by you. **Using a Higher-Level Spell Slot.** You can target one additional creature for each spell slot level above 4. **Classes**: [Sorcerer](3-Mechanics/CLI/lists/list-spells-classes-sorcerer.md); [Rogue (Arcane Trickster)](3-Mechanics/CLI/lists/list-spells-classes-rogue-xphb-arcane-trickster-xphb.md "subclass=XPHB;class=XPHB"); [Fighter (Eldritch Knight)](3-Mechanics/CLI/lists/list-spells-classes-fighter-xphb-eldritch-knight-xphb.md "subclass=XPHB;class=XPHB"); [Bard](3-Mechanics/CLI/lists/list-spells-classes-bard.md); [Sorcerer (Draconic Sorcery)](3-Mechanics/CLI/lists/list-spells-classes-sorcerer-xphb-draconic-sorcery-xphb.md "subclass=XPHB;class=XPHB"); [Druid](3-Mechanics/CLI/lists/list-spells-classes-druid.md); [Warlock](3-Mechanics/CLI/lists/list-spells-classes-warlock.md); [Wizard](3-Mechanics/CLI/lists/list-spells-classes-wizard.md) *Source: Player's Handbook (2024) p. 249. Available in the Free Rules (2024)*