# Chill Touch *cantrip, Necromancy* - **Casting time:** 1 Action - **Range:** Touch - **Components:** V, S - **Duration:** Instantaneous Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes `1d10` Necrotic damage, and it can't regain [Hit Points](3-Mechanics/CLI/rules/variant-rules/hit-points-xphb.md) until the end of your next turn. **Cantrip Upgrade.** The damage increases by `1d10` when you reach levels 5 (`2d10`), 11 (`3d10`), and 17 (`4d10`). **Classes**: [Sorcerer](3-Mechanics/CLI/lists/list-spells-classes-sorcerer.md); [Rogue (Arcane Trickster)](3-Mechanics/CLI/lists/list-spells-classes-rogue-xphb-arcane-trickster-xphb.md "subclass=XPHB;class=XPHB"); [Bard (College of Lore)](3-Mechanics/CLI/lists/list-spells-classes-bard-xphb-college-of-lore-xphb.md "subclass=XPHB;class=XPHB"); [Fighter (Eldritch Knight)](3-Mechanics/CLI/lists/list-spells-classes-fighter-xphb-eldritch-knight-xphb.md "subclass=XPHB;class=XPHB"); [Warlock](3-Mechanics/CLI/lists/list-spells-classes-warlock.md); [Wizard](3-Mechanics/CLI/lists/list-spells-classes-wizard.md) *Source: Player's Handbook (2024) p. 249. Available in the Free Rules (2024)*