# Conjure Fey
*6th-level, Conjuration*
- **Casting time:** 1 Action
- **Range:** 60 feet
- **Components:** V, S
- **Duration:** Concentration, up to 10 minutes
You conjure a Medium spirit from the Feywild in an unoccupied space you can see within range. The spirit lasts for the duration, and it looks like a Fey creature of your choice. When the spirit appears, you can make one melee spell attack against a creature within 5 feet of it. On a hit, the target takes Psychic damage equal to `3d12` plus your spellcasting ability modifier, and the target has the [Frightened](3-Mechanics/CLI/rules/conditions.md#Frightened) condition until the start of your next turn, with both you and the spirit as the source of the fear.
As a [Bonus Action](3-Mechanics/CLI/rules/variant-rules/bonus-action-xphb.md) on your later turns, you can teleport the spirit to an unoccupied space you can see within 30 feet of the space it left and make the attack against a creature within 5 feet of it.
**Using a Higher-Level Spell Slot.** The damage increases by `1d12` for each spell slot level above 6.
**Classes**: [Bard](3-Mechanics/CLI/lists/list-spells-classes-bard.md); [Druid](3-Mechanics/CLI/lists/list-spells-classes-druid.md); [Warlock](3-Mechanics/CLI/lists/list-spells-classes-warlock.md)
*Source: Player's Handbook (2024) p. 255. Available in the Free Rules (2024)*