# Conjure Minor Elementals *4th-level, Conjuration* - **Casting time:** 1 Action - **Range:** Self (15-foot Emanation) - **Components:** V, S - **Duration:** Concentration, up to 10 minutes You conjure spirits from the Elemental Planes that flit around you in a 15-foot Emanation for the duration. Until the spell ends, any attack you make deals an extra `2d8` damage when you hit a creature in the Emanation. This damage is Acid, Cold, Fire, or Lightning (your choice when you make the attack). In addition, the ground in the Emanation is [Difficult Terrain](3-Mechanics/CLI/rules/variant-rules/difficult-terrain-xphb.md) for your enemies. **Using a Higher-Level Spell Slot.** The damage increases by `1d8` for each spell slot level above 4. **Classes**: [Rogue (Arcane Trickster)](3-Mechanics/CLI/lists/list-spells-classes-rogue-xphb-arcane-trickster-xphb.md "subclass=XPHB;class=XPHB"); [Fighter (Eldritch Knight)](3-Mechanics/CLI/lists/list-spells-classes-fighter-xphb-eldritch-knight-xphb.md "subclass=XPHB;class=XPHB"); [Bard](3-Mechanics/CLI/lists/list-spells-classes-bard.md); [Druid](3-Mechanics/CLI/lists/list-spells-classes-druid.md); [Wizard](3-Mechanics/CLI/lists/list-spells-classes-wizard.md) *Source: Player's Handbook (2024) p. 255. Available in the Free Rules (2024)*