# Conjure Volley *5th-level, Conjuration* - **Casting time:** 1 Action - **Range:** 150 feet - **Components:** V, S, M (a Melee or Ranged weapon worth at least 1 CP) - **Duration:** Instantaneous You brandish the weapon used to cast the spell and choose a point within range. Hundreds of similar spectral weapons (or ammunition appropriate to the weapon) fall in a volley and then disappear. Each creature of your choice that you can see in a 40-foot-radius, 20-foot-high Cylinder centered on that point makes a Dexterity saving throw. A creature takes `8d8` Force damage on a failed save or half as much damage on a successful one. **Classes**: [Ranger](3-Mechanics/CLI/lists/list-spells-classes-ranger.md) *Source: Player's Handbook (2024) p. 255*