# Continual Flame
*2nd-level, Evocation*
- **Casting time:** 1 Action
- **Range:** Touch
- **Components:** V, S, M (ruby dust worth 50+ GP, which the spell consumes)
- **Duration:** Until dispelled
A flame springs from an object that you touch. The effect casts [Bright Light](3-Mechanics/CLI/rules/variant-rules/bright-light-xphb.md) in a 20-foot radius and [Dim Light](3-Mechanics/CLI/rules/variant-rules/dim-light-xphb.md) for an additional 20 feet. It looks like a regular flame, but it creates no heat and consumes no fuel. The flame can be covered or hidden but not smothered or quenched.
**Classes**: [Wizard (Evoker)](3-Mechanics/CLI/lists/list-spells-classes-wizard-xphb-evoker-xphb.md "subclass=XPHB;class=XPHB"); [Rogue (Arcane Trickster)](3-Mechanics/CLI/lists/list-spells-classes-rogue-xphb-arcane-trickster-xphb.md "subclass=XPHB;class=XPHB"); [Cleric](3-Mechanics/CLI/lists/list-spells-classes-cleric.md); [Bard (College of Lore)](3-Mechanics/CLI/lists/list-spells-classes-bard-xphb-college-of-lore-xphb.md "subclass=XPHB;class=XPHB"); [Fighter (Eldritch Knight)](3-Mechanics/CLI/lists/list-spells-classes-fighter-xphb-eldritch-knight-xphb.md "subclass=XPHB;class=XPHB"); [Bard](3-Mechanics/CLI/lists/list-spells-classes-bard.md); [Druid](3-Mechanics/CLI/lists/list-spells-classes-druid.md); [Wizard](3-Mechanics/CLI/lists/list-spells-classes-wizard.md)
*Source: Player's Handbook (2024) p. 256. Available in the Free Rules (2024)*