# Delayed Blast Fireball *7th-level, Evocation* - **Casting time:** 1 Action - **Range:** 150 feet - **Components:** V, S, M (a ball of bat guano and sulfur) - **Duration:** Concentration, up to 1 minute A beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw. A creature takes Fire damage equal to the total accumulated damage on a failed save or half as much damage on a successful one. The spell's base damage is `12d6`, and the damage increases by `1d6` whenever your turn ends and the spell hasn't ended. If a creature touches the glowing bead before the spell ends, that creature makes a Dexterity saving throw. On a failed save, the spell ends, causing the bead to explode. On a successful save, the creature can throw the bead up to 40 feet. If the thrown bead enters a creature's space or collides with a solid object, the spell ends, and the bead explodes. When the bead explodes, flammable objects in the explosion that aren't being worn or carried start [burning](3-Mechanics/CLI/traps-hazards/burning-xphb.md). **Using a Higher-Level Spell Slot.** The base damage increases by `1d6` for each spell slot level above 7. **Classes**: [Wizard (Evoker)](3-Mechanics/CLI/lists/list-spells-classes-wizard-xphb-evoker-xphb.md "subclass=XPHB;class=XPHB"); [Sorcerer](3-Mechanics/CLI/lists/list-spells-classes-sorcerer.md); [Bard](3-Mechanics/CLI/lists/list-spells-classes-bard.md); [Wizard](3-Mechanics/CLI/lists/list-spells-classes-wizard.md) *Source: Player's Handbook (2024) p. 261. Available in the Free Rules (2024)*