# Hallow *5th-level, Abjuration* - **Casting time:** 24 hours - **Range:** Touch - **Components:** V, S, M (incense worth 1,000+ GP, which the spell consumes) - **Duration:** Until dispelled You touch a point and infuse an area around it with holy or unholy power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect of Hallow. The affected area has the following effects. ## Hallowed Ward Choose any of these creature types: Aberration, Celestial, Elemental, Fey, Fiend, or Undead. Creatures of the chosen types can't willingly enter the area, and any creature that is possessed by or that has the [Charmed](3-Mechanics/CLI/rules/conditions.md#Charmed) or [Frightened](3-Mechanics/CLI/rules/conditions.md#Frightened) condition from such creatures isn't possessed, [Charmed](3-Mechanics/CLI/rules/conditions.md#Charmed), or [Frightened](3-Mechanics/CLI/rules/conditions.md#Frightened) by them while in the area. ## Extra Effect You bind an extra effect to the area from the list below: - **Courage.** Creatures of any types you choose can't gain the [Frightened](3-Mechanics/CLI/rules/conditions.md#Frightened) condition while in the area. - **Darkness.** [Darkness](3-Mechanics/CLI/rules/variant-rules/darkness-xphb.md) fills the area. Normal light, as well as magical light created by spells of a level lower than this spell, can't illuminate the area. - **Daylight.** Bright light fills the area. Magical [Darkness](3-Mechanics/CLI/rules/variant-rules/darkness-xphb.md) created by spells of a level lower than this spell can't extinguish the light. - **Peaceful Rest.** [Dead](3-Mechanics/CLI/rules/variant-rules/dead-xphb.md) bodies interred in the area can't be turned into Undead. - **Extradimensional Interference.** Creatures of any types you choose can't enter or exit the area using teleportation or interplanar travel. - **Fear.** Creatures of any types you choose have the [Frightened](3-Mechanics/CLI/rules/conditions.md#Frightened) condition while in the area. - **Resistance.** Creatures of any types you choose have [Resistance](3-Mechanics/CLI/rules/variant-rules/resistance-xphb.md) to one damage type of your choice while in the area. - **Silence.** No sound can emanate from within the area, and no sound can reach into it. - **Tongues.** Creatures of any types you choose can communicate with any other creature in the area even if they don't share a common language. - **Vulnerability.** Creatures of any types you choose have [Vulnerability](3-Mechanics/CLI/rules/variant-rules/vulnerability-xphb.md) to one damage type of your choice while in the area. ## Summary **Classes**: [Cleric](3-Mechanics/CLI/lists/list-spells-classes-cleric.md); [Bard](3-Mechanics/CLI/lists/list-spells-classes-bard.md) *Source: Player's Handbook (2024) p. 283. Available in the Free Rules (2024)*