# Ice Knife
*1st-level, Conjuration*

- **Casting time:** 1 Action
- **Range:** 60 feet
- **Components:** S, M (a drop of water or a piece of ice)
- **Duration:** Instantaneous
You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes `1d10` Piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take `2d6` Cold damage.
**Using a Higher-Level Spell Slot.** The Cold damage increases by `1d6` for each spell slot level above 1.
**Classes**: [Sorcerer](3-Mechanics/CLI/lists/list-spells-classes-sorcerer.md); [Rogue (Arcane Trickster)](3-Mechanics/CLI/lists/list-spells-classes-rogue-xphb-arcane-trickster-xphb.md "subclass=XPHB;class=XPHB"); [Bard (College of Lore)](3-Mechanics/CLI/lists/list-spells-classes-bard-xphb-college-of-lore-xphb.md "subclass=XPHB;class=XPHB"); [Fighter (Eldritch Knight)](3-Mechanics/CLI/lists/list-spells-classes-fighter-xphb-eldritch-knight-xphb.md "subclass=XPHB;class=XPHB"); [Bard](3-Mechanics/CLI/lists/list-spells-classes-bard.md); [Druid](3-Mechanics/CLI/lists/list-spells-classes-druid.md); [Wizard](3-Mechanics/CLI/lists/list-spells-classes-wizard.md)
*Source: Player's Handbook (2024) p. 287*