# Jump *1st-level, Transmutation* - **Casting time:** 1 Bonus Action - **Range:** Touch - **Components:** V, S, M (a grasshopper's hind leg) - **Duration:** 1 minute You touch a willing creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement. **Using a Higher-Level Spell Slot.** You can target one additional creature for each spell slot level above 1. **Classes**: [Sorcerer](3-Mechanics/CLI/lists/list-spells-classes-sorcerer.md); [Rogue (Arcane Trickster)](3-Mechanics/CLI/lists/list-spells-classes-rogue-xphb-arcane-trickster-xphb.md "subclass=XPHB;class=XPHB"); [Bard (College of Lore)](3-Mechanics/CLI/lists/list-spells-classes-bard-xphb-college-of-lore-xphb.md "subclass=XPHB;class=XPHB"); [Fighter (Eldritch Knight)](3-Mechanics/CLI/lists/list-spells-classes-fighter-xphb-eldritch-knight-xphb.md "subclass=XPHB;class=XPHB"); [Bard](3-Mechanics/CLI/lists/list-spells-classes-bard.md); [Ranger](3-Mechanics/CLI/lists/list-spells-classes-ranger.md); [Druid](3-Mechanics/CLI/lists/list-spells-classes-druid.md); [Wizard](3-Mechanics/CLI/lists/list-spells-classes-wizard.md) *Source: Player's Handbook (2024) p. 290. Available in the Free Rules (2024)*