# Mind Sliver
*cantrip, Enchantment*
- **Casting time:** 1 Action
- **Range:** 60 feet
- **Components:** V
- **Duration:** Instantaneous
You try to temporarily sliver the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take `1d6` Psychic damage and subtract `1d4` from the next saving throw it makes before the end of your next turn.
**Cantrip Upgrade.** The damage increases by `1d6` when you reach levels 5 (`2d6`), 11 (`3d6`), and 17 (`4d6`).
**Classes**: [Sorcerer (Aberrant Sorcery)](3-Mechanics/CLI/lists/list-spells-classes-sorcerer-xphb-aberrant-sorcery-xphb.md "subclass=XPHB;class=XPHB"); [Sorcerer](3-Mechanics/CLI/lists/list-spells-classes-sorcerer.md); [Rogue (Arcane Trickster)](3-Mechanics/CLI/lists/list-spells-classes-rogue-xphb-arcane-trickster-xphb.md "subclass=XPHB;class=XPHB"); [Bard (College of Lore)](3-Mechanics/CLI/lists/list-spells-classes-bard-xphb-college-of-lore-xphb.md "subclass=XPHB;class=XPHB"); [Fighter (Eldritch Knight)](3-Mechanics/CLI/lists/list-spells-classes-fighter-xphb-eldritch-knight-xphb.md "subclass=XPHB;class=XPHB"); [Warlock](3-Mechanics/CLI/lists/list-spells-classes-warlock.md); [Wizard](3-Mechanics/CLI/lists/list-spells-classes-wizard.md)
*Source: Player's Handbook (2024) p. 298*