# Power Word Heal *9th-level, Enchantment* - **Casting time:** 1 Action - **Range:** 60 feet - **Components:** V, S - **Duration:** Instantaneous A wave of healing energy washes over one creature you can see within range. The target regains all its [Hit Points](3-Mechanics/CLI/rules/variant-rules/hit-points-xphb.md). If the creature has the [Charmed](3-Mechanics/CLI/rules/conditions.md#Charmed), [Frightened](3-Mechanics/CLI/rules/conditions.md#Frightened), [Paralyzed](3-Mechanics/CLI/rules/conditions.md#Paralyzed), [Poisoned](3-Mechanics/CLI/rules/conditions.md#Poisoned), or [Stunned](3-Mechanics/CLI/rules/conditions.md#Stunned) condition, the condition ends. If the creature has the [Prone](3-Mechanics/CLI/rules/conditions.md#Prone) condition, it can use its [Reaction](3-Mechanics/CLI/rules/variant-rules/reaction-xphb.md) to stand up. **Classes**: [Cleric](3-Mechanics/CLI/lists/list-spells-classes-cleric.md); [Bard](3-Mechanics/CLI/lists/list-spells-classes-bard.md) *Source: Player's Handbook (2024) p. 306. Available in the Free Rules (2024)*