# Summon Celestial *5th-level, Conjuration* ![](3-Mechanics/CLI/spells/img/summon-celestial\.webp#right) - **Casting time:** 1 Action - **Range:** 90 feet - **Components:** V, S, M (a reliquary worth 500+ GP) - **Duration:** Concentration, up to 1 hour You call forth a Celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range and uses the [Celestial Spirit](3-Mechanics/CLI/bestiary/celestial/celestial-spirit-xphb.md) stat block. When you cast the spell, choose Avenger or Defender. Your choice determines certain details in its stat block. The creature disappears when it drops to 0 [Hit Points](3-Mechanics/CLI/rules/variant-rules/hit-points-xphb.md) or when the spell ends. The creature is an ally to you and your allies. In combat, the creature shares your [Initiative](3-Mechanics/CLI/rules/variant-rules/initiative-xphb.md) count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the [Dodge](3-Mechanics/CLI/rules/actions.md#Dodge) action and uses its movement to avoid danger. **Using a Higher-Level Spell Slot.** Use the spell slot's level for the spell's level in the stat block. **Classes**: [Warlock (Celestial Patron)](3-Mechanics/CLI/lists/list-spells-classes-warlock-xphb-celestial-patron-xphb.md "subclass=XPHB;class=XPHB"); [Cleric](3-Mechanics/CLI/lists/list-spells-classes-cleric.md); [Bard](3-Mechanics/CLI/lists/list-spells-classes-bard.md); [Paladin](3-Mechanics/CLI/lists/list-spells-classes-paladin.md) *Source: Player's Handbook (2024) p. 323*