# Summon Construct *4th-level, Conjuration* ![](3-Mechanics/CLI/spells/img/summon-construct\.webp#right) - **Casting time:** 1 Action - **Range:** 90 feet - **Components:** V, S, M (a lockbox worth 400+ GP) - **Duration:** Concentration, up to 1 hour You call forth the spirit of a Construct. It manifests in an unoccupied space that you can see within range and uses the [Construct Spirit](3-Mechanics/CLI/bestiary/construct/construct-spirit-xphb.md) stat block. When you cast the spell, choose a material: Clay, Metal, or Stone. The creature resembles an animate statue (you determine the appearance) made of the chosen material, which determines certain details in its stat block. The creature disappears when it drops to 0 [Hit Points](3-Mechanics/CLI/rules/variant-rules/hit-points-xphb.md) or when the spell ends. The creature is an ally to you and your allies. In combat, the creature shares your [Initiative](3-Mechanics/CLI/rules/variant-rules/initiative-xphb.md) count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the [Dodge](3-Mechanics/CLI/rules/actions.md#Dodge) action and uses its movement to avoid danger. **Using a Higher-Level Spell Slot.** Use the spell slot's level for the spell's level in the stat block. **Classes**: [Rogue (Arcane Trickster)](3-Mechanics/CLI/lists/list-spells-classes-rogue-xphb-arcane-trickster-xphb.md "subclass=XPHB;class=XPHB"); [Fighter (Eldritch Knight)](3-Mechanics/CLI/lists/list-spells-classes-fighter-xphb-eldritch-knight-xphb.md "subclass=XPHB;class=XPHB"); [Bard](3-Mechanics/CLI/lists/list-spells-classes-bard.md); [Sorcerer (Clockwork Sorcery)](3-Mechanics/CLI/lists/list-spells-classes-sorcerer-xphb-clockwork-sorcery-xphb.md "subclass=XPHB;class=XPHB"); [Wizard](3-Mechanics/CLI/lists/list-spells-classes-wizard.md) *Source: Player's Handbook (2024) p. 324*