# Synaptic Static *5th-level, Enchantment* - **Casting time:** 1 Action - **Range:** 120 feet - **Components:** V, S - **Duration:** Instantaneous You cause psychic energy to erupt at a point within range. Each creature in a 20-foot-radius Sphere centered on that point makes an Intelligence saving throw, taking `8d6` Psychic damage on a failed save or half as much damage on a successful one. On a failed save, a target also has muddled thoughts for 1 minute. During that time, it subtracts `1d6` from all its attack rolls and ability checks, as well as any Constitution saving throws to maintain [Concentration](3-Mechanics/CLI/rules/conditions.md#Concentration). The target makes an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success. **Classes**: [Sorcerer](3-Mechanics/CLI/lists/list-spells-classes-sorcerer.md); [Bard](3-Mechanics/CLI/lists/list-spells-classes-bard.md); [Warlock](3-Mechanics/CLI/lists/list-spells-classes-warlock.md); [Wizard](3-Mechanics/CLI/lists/list-spells-classes-wizard.md) *Source: Player's Handbook (2024) p. 330*