# Wall of Thorns
*6th-level, Conjuration*
- **Casting time:** 1 Action
- **Range:** 120 feet
- **Components:** V, S, M (a handful of thorns)
- **Duration:** Concentration, up to 10 minutes
You create a wall of tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.
When the wall appears, each creature in its area makes a Dexterity saving throw, taking `7d8` Piercing damage on a failed save or half as much damage on a successful one.
A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters a space in the wall on a turn or ends its turn there, the creature makes a Dexterity saving throw, taking `7d8` Slashing damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.
**Using a Higher-Level Spell Slot.** Both types of damage increase by `1d8` for each spell slot level above 6.
**Classes**: [Bard](3-Mechanics/CLI/lists/list-spells-classes-bard.md); [Druid](3-Mechanics/CLI/lists/list-spells-classes-druid.md)
*Source: Player's Handbook (2024) p. 339. Available in the Free Rules (2024)*