# Weird
*9th-level, Illusion*
- **Casting time:** 1 Action
- **Range:** 120 feet
- **Components:** V, S
- **Duration:** Concentration, up to 1 minute
You try to create illusory terrors in others' minds. Each creature of your choice in a 30-foot-radius Sphere centered on a point within range makes a Wisdom saving throw. On a failed save, a target takes `10d10` Psychic damage and has the [Frightened](3-Mechanics/CLI/rules/conditions.md#Frightened) condition for the duration. On a successful save, a target takes half as much damage only.
A [Frightened](3-Mechanics/CLI/rules/conditions.md#Frightened) target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes `5d10` Psychic damage. On a successful save, the spell ends on that target.
**Classes**: [Bard](3-Mechanics/CLI/lists/list-spells-classes-bard.md); [Wizard (Illusionist)](3-Mechanics/CLI/lists/list-spells-classes-wizard-xphb-illusionist-xphb.md "subclass=XPHB;class=XPHB"); [Warlock](3-Mechanics/CLI/lists/list-spells-classes-warlock.md); [Wizard](3-Mechanics/CLI/lists/list-spells-classes-wizard.md)
*Source: Player's Handbook (2024) p. 341. Available in the Free Rules (2024)*