>[!fas-infobox|accent]
># ✧ Rare
>
>![[tattoo designs image.webp|cover]]
>
>>[!clue|paper-d ripped-d]
>> _Blending magic and artistry with ink and needles, magic tattoos imbue their bearers with wondrous abilities._
>
>## Details
> |%%title%%|%%title%%|
> | ---- | :----: |
> | ✦ **Attunement** | _Yes_|
> | ✦ **Attuned** | _No_ |
# Box of Tattoo Designs
>[!noted|travel]
><span class="sessionlocation">Wondrous Item</span>
---
>[!cite|no-title]
>## Description
>Once inscribed on a creature's body, damage or injury doesn't impair the tattoo's function, even if the tattoo is defaced.
>
>The designs of magic tattoos vary greatly in appearance depending on who created it, but they share general characteristics that hint at the effect of the tattoo.
>
>The rarer a magic tattoo is, the more space it typically occupies on a creature's skin.
>
>---
>
>|**Tattoo Rarity**|**Area Covered**|
>|-|-|
>|Common|One hand, one foot, or a quarter of a limb|
>|Uncommon|Half a limb or the scalp|
>|Rare|One Limb|
>|Very Rare|Two limbs, the chest or the upper back|
>|Legendary|Two limbs and the torso|
## Designs
> [!grid|col-2]
> >[!cite|blank]
> >### Eye of Truesight
> >#### Common
> >##### Ornate Intricacy
> >A complex tattoo of an open eye with a slit pupil.
> >%%This tattoo gives the wearer the ability to activate [[senses#Truesight|Truesight]] up to 60ft once per long rest for 10min%%
>
> >[!cite|blank]
> >### Mark of the Dryad
> >#### Rare
> >##### Ornate Intricacy
> > This tattoo looks like some form of plant life (roses, ivy, bramble, etc) that spirals all the way along its wearer's arm.
> > %%As an action, the wearer of this tattoo may activate its effect. Upon activation, the plant life comes to life on the wearer's arm, coiling around ti and responding to the wearer's mental commands.%%
> > %%The plant life growing from the wearer count as a weapon within a 15ft reach which does 3d6 Bludgeoning damage. As a bonus action, the wearer may choose to entangle a target within 5ft in their plants, [[grappling-xphb|Grappling]] them.%%
> > %%The target makes a dexterity saving throw against the user's constitution bonus + proficiency bonus + 8. On a failure, the target is grapples by the plant matter. They may make an acrobatics or athletics skill check each round against the user's athletics skill in attempt to break free.%%
>
> >[!cite|blank]
> >### Mark of the Ghast
> >#### Rare
> >##### Average Intricacy
> >This tattoo resembles a swirling, ghostly mist which wraps around the arm of a wearer.
> >%%The wearer may activate this tattoo as a bonus action, causing the lines of this tattoo to glow slightly and their arm to change shape. The wearer's arm pales in colour and grows into that of a ghoul, fingers sharpening and elongating into a terrible clawed hand.%%
> >%%Any article of clothing not meant to accomodate the change in limb size is destroyed in the process. If the arm is covered in armor not meant to accomodate the change in limb size, the limb grows regardless and begins to crush the wearer's arm for 1d6 bludgeoning damage per round.%%
> >%%A melee attack with this arm does 2d6 + 3 slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.%%
>
> >[!cite|blank]
> >### Mark of Telepathy
> >#### Uncommon
> >##### Ornate Intricacy
> >Sharp, intricate lines and patterns form a cyber-tribal style brain.
> >%%This tattoo gives the wearer the ability to open two-way, telepathic conversations with creatures of a minimum 5 intelligence within 200ft of them. The two must share a language in order to communicate.%%