>[!fas-infobox|accent]
># ✧ Very Rare
>
>![[Item Placeholder.webp|cover]]
>
>_<center>![[Person Placeholder.webp|icon]]</center>_
>
>>[!clue|paper-d ripped-d tape-e]
>> _Instead of emitting bright sunlight, this ominous energy blade seems to hungrily drink it in, desperately trying to fuel its dying heart._
>
>## Details
> |%%title%%|%%title%%|
> | ---- | :----: |
> | ✦ **Attunement** | _Yes_|
> | ✦ **Attuned** | _No_ |
> | ✦ **Location**|_n/a_|
# Decayed Sun Blade
>[!noted|travel]
><span class="sessionlocation">Martial Melee Weapon (+2 Longsword)</span>
---
>[!cite|no-title]
>## Description
>The enchantment that produces that sun blade's radiant beam has begun to decay, atomically. This volatile energy is more akin to a white dwarf star than a youthful blazing sun, and the sympathetic magic contained inside has warped as well.
## Properties
|<font size=3>✦ **Damage**</font>|<font size=3>✦ **Properties**</font>|
|-|-|
|1d8 Necrotic|[[Weapons and Armor#Versatile\|Versatile]] (1d10)|
> [!grid|col-2]
> >[!cite|blank]
> >### Volatile
> >You gain a +2 bonus to attack and damage rolls made with this weapon, which deals <span class="necrotic">necrotic</span> damage instead of slashing damage. When you hit a living creature with it, that target takes an extra 1d8 <span class="necrotic">necrotic</span> damage.
>
> >[!cite|blank]
> >### Insatiable
> >The sword's blade appears as pure darkness and seems to decrease the light around you in a 15ft radius, making [[bright-light-xphb|Bright Light]] into [[dim-light-xphb|Dim Light]], and [[dim-light-xphb|Dim Light]] into [[3-Mechanics/CLI/rules/variant-rules/darkness-xphb|Darkness]]. This effect also counters the negative effects of the Sunlight Sensitivity trait. While the blade persists, you can use an action to expand or reduce its radius of shadows to a maximum of 30ft, or a minimum of 5ft.
>
> >[!cite|blank]
> >### Special Attunement
> >A creature attuning to this weapon must have defeated the previous wielder in battle. Otherwise, all attack rolls with this weapon are made as <span class="disadv">disadvantage</span>. When you miss a creature with an attack, you take 1d8 <span class="necrotic">necrotic</span> damage yourself, as the blade turns on you.