>[!fas-infobox|accent] ># ✧ Uncommon >&nbsp; >![[karmic dice image.webp|cover]] > > _<center>[![[abbyicon.webp|icon]]](absence.md)</center>_ > &nbsp; >>[!clue|paper-d ripped-d] &nbsp; >> _Cauldrons concocting chaos, witches wickedly waiting, spells scandalously swirling..._ > >## Details > |%%title%%|%%title%%| > | ---- | :----: | > | ✦ **Attunement** | _Optional_| > | ✦ **Attuned** | _No_ | > | ✦ **Location**|_[[Absence]]_| # Karmic Cubes >[!noted|travel] ><span class="sessionlocation">Wondrous Item</span> --- >[!cite|no-title] >## Description >Deceptively plain, yet well worn set of dice. ## Properties > [!grid|col-2] > >[!cite|blank] > >### Snake Eyes > >#### With Attunement >> Once attuned, the owner has advantage on all gaming rolls made with the dice, at the cost of granting advantage to their opponents in the next round or game > > >[!cite|blank] > >### Roll of Fate > >#### Without Attunement >> The party may choose to roll the dice after a long rest. After rolling 2d6, the strings of fate are plucked and sealed in place; depending on the roll, an unknown encounter will occur during the following day.