>[!fas-infobox|accent]
># ✧ Common
>
>![[Item Placeholder.webp|cover]]
>
>_<center>![[Person Placeholder.webp|icon]]</center>_
>
>>[!clue|paper-d ripped-d]
>> _A strange block-like charm that hardly resembles a key._
>
>## Details
> |%%title%%|%%title%%|
> | ---- | :----: |
> | ✦ **Attunement** | _No_|
> | ✦ **Attuned** | _No_ |
> | ✦ **Location**|_[[Absence]]_|
# Keycharm
>[!noted|travel]
><span class="sessionlocation">Wondrous Item</span>
---
>[!cite|no-title]
>## Description
>A small, dark, obsidian-like block with shallow grooves along its side. Seems to have a small hole through the top, just big enough for a small chain or perhaps a keyring.
## Properties
If you cast the [[alarm-xphb|Alarm]], [[arcane-lock-xphb|Arcane Lock]], or [[glyph-of-warding-xphb|Glyph of Warding]] spell, you can tie the effect to the keycharm so that whoever holds it receives the notification from the Alarm spell, bypasses the lock of the Arcane Lock spell, or avoids triggering the glyph placed by the Glyph of Warding spell.
In addition, the holder (who needn't be attuned to the item) can take an action to end any one spell tied to it, provided the holder knows the command word you set for ending the tied spells. The keycharm can have up to three tied spells at one time.