>[!fas-infobox|accent]
># ✧ Rare
>
>![[orkish flamethrower cover.webp|cover]]
>
> _<center>[![[vindarricon.webp|icon]]](vindarr.md)</center>_
>
>>[!clue|paper-d ripped-d]
>> _Uses a special kind of lightweight, but very flammable, fuel._
>
>## Details
> |%%title%%|%%title%%|
> | ---- | :----: |
> | ✦ **Attunement** | _No_|
> | ✦ **Attuned** | _No_ |
> | ✦ **Location**|_[[Vindarr]]_|
# Orkish Flamethrower
>[!noted|travel]
><span class="sessionlocation">Martial Ranged Weapon (Firearm)</span>
---
>[!cite|no-title]
>## Description
>An industrial, brightly-colored FT13 flamer with a large propellant tank located directly below the main body. Fuel is stored in a detachable fuel canister on the right side of the barrel.
## Properties
|<font size=3>✦ **Damage**</font>|<font size=3>✦ **Properties**</font>|
|-|-|
|2d4 Fire|[[Weapons and Armor#Range\|Range (45)]], [[Weapons and Armor#Heavy\|Heavy]], [[Weapons and Armor#Loading\|Loading]], [[Weapons and Armor#Two-Handed\|Two-Handed]]|
>[!cite|blank]
>### Flamer
>When fired, the flamer consumes 10 flamer fuel to expel a line of fire out to its maximum range. All creatures within the line must make a DC 12 Dexterity saving throw, taking 2d4 fire damage on a failed saving throw or half that if successful. On a failed saving throw the target is also set alight, taking 1d4 fire damage at the beginning of each of its turns. A creature can end this ongoing damage by using its action to make a DC 10 Dexterity saving throw to extinguish the flames.