>[!fas-infobox|accent] ># ✧ Rare >&nbsp; >![[orkish flamethrower cover.webp|cover]] > > _<center>[![[vindarricon.webp|icon]]](vindarr.md)</center>_ > &nbsp; >>[!clue|paper-d ripped-d] &nbsp; >> _Uses a special kind of lightweight, but very flammable, fuel._ > >## Details > |%%title%%|%%title%%| > | ---- | :----: | > | ✦ **Attunement** | _No_| > | ✦ **Attuned** | _No_ | > | ✦ **Location**|_[[Vindarr]]_| # Orkish Flamethrower >[!noted|travel] ><span class="sessionlocation">Martial Ranged Weapon (Firearm)</span> --- >[!cite|no-title] >## Description >An industrial, brightly-colored FT13 flamer with a large propellant tank located directly below the main body. Fuel is stored in a detachable fuel canister on the right side of the barrel. ## Properties |<font size=3>✦ **Damage**</font>|<font size=3>✦ **Properties**</font>| |-|-| |2d4 Fire|[[Weapons and Armor#Range\|Range (45)]], [[Weapons and Armor#Heavy\|Heavy]], [[Weapons and Armor#Loading\|Loading]], [[Weapons and Armor#Two-Handed\|Two-Handed]]| >[!cite|blank] >### Flamer >When fired, the flamer consumes 10 flamer fuel to expel a line of fire out to its maximum range. All creatures within the line must make a DC 12 Dexterity saving throw, taking 2d4 fire damage on a failed saving throw or half that if successful. On a failed saving throw the target is also set alight, taking 1d4 fire damage at the beginning of each of its turns. A creature can end this ongoing damage by using its action to make a DC 10 Dexterity saving throw to extinguish the flames.