>[!fas-infobox|accent]
>
># ✧ Rare
>
>![[Item Placeholder.webp|cover]]
>
> _<center>![[dilettaicon.webp|icon]]</center>_
>
>
>
>> [!footer]
>>#### ◎ Unconsumed
>
>>[!clue|paper-d ripped-d]
>> _Viscous-ey, with a pinkish-red hue._
>
>## Details
> |%%title%%|%%title%%|
> | ---- | :----: |
> | ✦ **Attunement** | _No_|
> | ✦ **Attuned** | _No_ |
> | ✦ **Location**|_[[Diletta]]_|
# Potion of Vampirism
>[!noted|travel]
><span class="sessionlocation">Consumable (Potion)</span>
---
>[!cite|no-title]
>## Description
>When drinking this potion, roll 1d20 to determine the effects of the potion, as listed in the _Properties_ section.
## Properties
> [!grid|col-2]
> >[!cite|blank span-2]
> >### 1 - 12
> >#### Lasts 3 Days
> >You gain the vulnerabilities of a [[3-Mechanics/CLI/bestiary/undead/vampire-xmm|Vampire]]
> >
> >|Vulnerability|Description|
> >|-|-|
> >|Forbiddance|The vampire can’t enter a residence without an invitation from one of the occupants.|
> >|Harmed by Running Water|The vampire takes <span class='acid'>20 Acid</span> damage if it ends its turn in running water.|
> >|Stake to the Heart|If a piercing weapon made of wood is driven into the vampire’s heart while the vampire is [[conditions|Incapacitated]] in its resting place, the vampire is [[conditions|Paralysed]] until the stake is removed.|
> >|Sunlight Hypersensitivity.|The vampire takes <span class='radiant'>20 Radiant</span> damage when it starts its turn in sunlight. While in sunlight, it has <span class='disadv'>Disadvantage</span> on attack rolls and ability checks.|
>
> >[!cite|blank]
> >### 13-18
> >#### Lasts 5 Days
> >You can summon <span class='dice'>2d4</span> swarms of [[bat-xmm|Bats]] or [[rat-xmm|Rats]]. While outdoors you can call <span class='dice'>3d6</span> [[wolf-xmm|Wolves]]. The creatures arrive in <span class='dice'>1d4</span> rounds, acting as allies and obeying commands. The beasts remain for 1 hour or until you go [[conditions|Unconscious]], or dismiss them as a bonus action.
>
> >[!cite|blank]
> >### 19 -20
> >#### Permanent
> >You regain <span class='hp'>20 Hit Points</span> at the start of each round if you are below half HP. If you take <span class='radiant'>Radiant</span> damage, are standing in running water, standing in sunlight, or are in contact with [[holy-water-xphb|Holy Water]], this ability doesn't work.