>[!fas-infobox|accent] >&nbsp; ># ✧ Rare >&nbsp; >![[Item Placeholder.webp|cover]] > > _<center>![[dilettaicon.webp|icon]]</center>_ > >&nbsp; > >> [!footer] >>#### ◎ Unconsumed > >>[!clue|paper-d ripped-d] &nbsp; >> _Viscous-ey, with a pinkish-red hue._ > >## Details > |%%title%%|%%title%%| > | ---- | :----: | > | ✦ **Attunement** | _No_| > | ✦ **Attuned** | _No_ | > | ✦ **Location**|_[[Diletta]]_| # Potion of Vampirism >[!noted|travel] ><span class="sessionlocation">Consumable (Potion)</span> --- >[!cite|no-title] >## Description >When drinking this potion, roll 1d20 to determine the effects of the potion, as listed in the _Properties_ section. ## Properties > [!grid|col-2] > >[!cite|blank span-2] > >### 1 - 12 > >#### Lasts 3 Days > >You gain the vulnerabilities of a [[3-Mechanics/CLI/bestiary/undead/vampire-xmm|Vampire]] > > > >|Vulnerability|Description| > >|-|-| > >|Forbiddance|The vampire can’t enter a residence without an invitation from one of the occupants.| > >|Harmed by Running Water|The vampire takes <span class='acid'>20 Acid</span> damage if it ends its turn in running water.| > >|Stake to the Heart|If a piercing weapon made of wood is driven into the vampire’s heart while the vampire is [[conditions|Incapacitated]] in its resting place, the vampire is [[conditions|Paralysed]] until the stake is removed.| > >|Sunlight Hypersensitivity.|The vampire takes <span class='radiant'>20 Radiant</span> damage when it starts its turn in sunlight. While in sunlight, it has <span class='disadv'>Disadvantage</span> on attack rolls and ability checks.| > > >[!cite|blank] > >### 13-18 > >#### Lasts 5 Days > >You can summon <span class='dice'>2d4</span> swarms of [[bat-xmm|Bats]] or [[rat-xmm|Rats]]. While outdoors you can call <span class='dice'>3d6</span> [[wolf-xmm|Wolves]]. The creatures arrive in <span class='dice'>1d4</span> rounds, acting as allies and obeying commands. The beasts remain for 1 hour or until you go [[conditions|Unconscious]], or dismiss them as a bonus action. > > >[!cite|blank] > >### 19 -20 > >#### Permanent > >You regain <span class='hp'>20 Hit Points</span> at the start of each round if you are below half HP. If you take <span class='radiant'>Radiant</span> damage, are standing in running water, standing in sunlight, or are in contact with [[holy-water-xphb|Holy Water]], this ability doesn't work.