>[!fas-infobox|accent] >&nbsp; ># ✧ Rare >&nbsp; >![[Item Placeholder.webp|cover bw]] > >> [!footer] >>#### ◉ ~~Consumed~~ > > &nbsp; >>[!clue|paper-d ripped-d] &nbsp; >> _A powerful thunderstorm rages inside this glass bottle._ > >## Details > |%%title%%|%%title%%| > | ---- | :----: | > | ✦ **Attunement** | _No_| > | ✦ **Attuned** | _No_ | # Storm in a Bottle >[!noted|travel] ><span class="sessionlocation">Consumable (Potion)</span> --- >[!cite|no-title] >## Description >If the bottle is opened or broken, the storm is released, encompassing a 60 ft. radius around the bottle. It lasts for 1 minute before it dissipates. During this time, the storm has the following effects: ## Properties > [!grid|col-3] > >[!cite] **Uses:**  _1_ > > >[!cite] **Range:**  _60ft_ > > >[!cite] **Duration**  _1 minute_ > [!grid|col-2] > >[!cite|blank transcript] > >### Heavy Rain > >The area of effect is [[lightly-obscured-xphb|Lightly Obscured]], and creatures in the area have <span class='disadv'>Disadvantage</span> on <span class='wis'>(perception)</span> checks that rely on sight. Heavy rain also extinguishes open flames and imposes <span class='disadv'>Disadvantage</span> on <span class='wis'>(perception)</span> checks that rely on hearing. > > >[!cite|blank transcript] > >### Heavy Winds > >Each creature that starts its turn in the area must succeed on a DC12<span class='save'>Strength</span> or be pushed 10 feet in a random direction by heavy winds. A flying creature must land at the end of its turn or fall. > > >[!cite|blank span-3 transcript] > >### Heavy Lightning > >At the start of each turn, lightning crackles in the area of effect. Each creature within the area must make a DC12 <span class='save'>Dexterity</span>. A creature takes <span class='lightning'>3d10 Lightning</span> damage on a failed save, or half as much damage on a successful one.