>[!fas-infobox|accent]
>
># ✧ Rare
>
>![[Item Placeholder.webp|cover bw]]
>
>> [!footer]
>>#### ◉ ~~Consumed~~
>
>
>>[!clue|paper-d ripped-d]
>> _A powerful thunderstorm rages inside this glass bottle._
>
>## Details
> |%%title%%|%%title%%|
> | ---- | :----: |
> | ✦ **Attunement** | _No_|
> | ✦ **Attuned** | _No_ |
# Storm in a Bottle
>[!noted|travel]
><span class="sessionlocation">Consumable (Potion)</span>
---
>[!cite|no-title]
>## Description
>If the bottle is opened or broken, the storm is released, encompassing a 60 ft. radius around the bottle. It lasts for 1 minute before it dissipates. During this time, the storm has the following effects:
## Properties
> [!grid|col-3]
> >[!cite] **Uses:** _1_
>
> >[!cite] **Range:** _60ft_
>
> >[!cite] **Duration** _1 minute_
> [!grid|col-2]
> >[!cite|blank transcript]
> >### Heavy Rain
> >The area of effect is [[lightly-obscured-xphb|Lightly Obscured]], and creatures in the area have <span class='disadv'>Disadvantage</span> on <span class='wis'>(perception)</span> checks that rely on sight. Heavy rain also extinguishes open flames and imposes <span class='disadv'>Disadvantage</span> on <span class='wis'>(perception)</span> checks that rely on hearing.
>
> >[!cite|blank transcript]
> >### Heavy Winds
> >Each creature that starts its turn in the area must succeed on a DC12<span class='save'>Strength</span> or be pushed 10 feet in a random direction by heavy winds. A flying creature must land at the end of its turn or fall.
>
> >[!cite|blank span-3 transcript]
> >### Heavy Lightning
> >At the start of each turn, lightning crackles in the area of effect. Each creature within the area must make a DC12 <span class='save'>Dexterity</span>. A creature takes <span class='lightning'>3d10 Lightning</span> damage on a failed save, or half as much damage on a successful one.