>[!fas-infobox|accent] ># ✧ Rare >&nbsp; >![[Item Placeholder.webp|cover]] > > _<center>[![[izreicon.webp|icon]]](izre.md)</center>_ > &nbsp; >>[!clue|paper-d ripped-d] &nbsp; >> _A powerful thunderstorm rages inside this glass bottle._ > >## Details > |%%title%%|%%title%%| > | ---- | :----: | > | ✦ **Attunement** | _No_| > | ✦ **Attuned** | _No_ | > | ✦ **Location**|_[[Izre]]_| # Storm in a Bottle >[!noted|travel] ><span class="sessionlocation">Consumable (Potion)</span> --- >[!cite|no-title] >## Description >If the bottle is opened or broken, the storm is released, encompassing a 60 ft. radius around the bottle. It lasts for 1 minute before it dissipates. During this time, the storm has the following effects: ## Properties > [!grid|col-3] > >[!cite] **Uses:**  _1_ > > >[!cite] **Range:**  _60ft_ > > >[!cite] **Duration**  _1 minute_ > [!grid|col-2] > >[!cite|blank] > >### Heavy Rain > >The area of effect is lightly obscured, and creatures in the area have disadvantage on Wisdom (Perception) checks that rely on sight. Heavy rain also extinguishes open flames and imposes disadvantage on Wisdom (Perception) checks that rely on hearing. > > >[!cite|blank] > >### Heavy Winds > >Each creature that starts its turn in the area must succeed on a DC12 Strength saving throw or be pushed 10 feet in a random direction by heavy winds. A flying creature must land at the end of its turn or fall. > > >[!cite|blank span-3] > >### Heavy Lightning > >At the start of each turn, lightning crackles in the area of effect. Each creature within the area must make a DC12 Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one.