>[!fas-infobox|accent] ># ✧ Very Rare >&nbsp; >![[Item Placeholder.webp|cover]] > > _<center>![[Person Placeholder.webp|icon]]</center>_ > &nbsp; >>[!clue|paper-d ripped-d] &nbsp; >> _Hastily modified leather glove with buckled fastening and strange tubing._ > >## Details > |%%title%%|%%title%%| > | ---- | :----: | > | ✦ **Attunement** | _No_| > | ✦ **Attuned** | _No_ | > | ✦ **Location**|_n/a_| # Surgeon's Claws >[!noted|travel] ><span class="sessionlocation">Melee Martial Weapon (Special)</span> --- >[!cite|no-title] >## Description >This is a single leather gauntlet that is fastened to the hand and forearm. Attached to each knuckle is a glass syringe assembly, and the tip of each finger is a long, square-sectioned needle, dripping with a foul liquid. > >The syringes can be filled with poisons, acids, or potions. Up to four different injectables can be added at a time. ## Properties |<font size=3>✦ **Damage**</font>|<font size=3>✦ **Properties**</font>| |-|-| |4d4 Piercing|[[Weapons and Armor#Finesse\|Finesse]], [[Weapons and Armor#Lacerate\|Lacerate]], [[Weapons and Armor#Light\|Light]]| > [!grid|col-2] > >[!cite|blank] > >### Free Hand > >You may perform the somatic elements of a spell or use items without having to unequip the claw. Due to the length of the needles, it is impossible to use other weapons in that hand while having the claw equipped. > > >[!cite|blank] > >### Unarmed Striking > >If you attempt and unarmed (bludgeoning) attack while wearing the claw, roll a d6. On an odd number, the vials on the glove shatter, spraying the attacker and target with the contents of the vials (DC 15 Dexterity Saving Throw). The vials on a damaged gauntlet must be repaired to use the injection functionality. > > >[!cite|blank span-2] > >### You'll Feel Just A Pinch > >When attacking with the claw as an action, the standard attack does 4d4 piercing damage, and you can use your bonus action to inject all four vials at once. The target must succeed on a saving throw for each individual vial, or take the full damage and effects of the vial's contents, or half as much otherwise. > > > >Individual syringes can be injected by pointing and stabbing, dealing 1d4 piercing per finger, plus whatever is in the finger's syringe as a bonus action. > > > >If the claw is used to inject something into a friendly creature, the target only takes 1 point of piercing damage.