# Artificer's Wet Dream ^5280aa >[!cite|no-title] >_<center><div class="info"> [[Vindarr]] ✦ Entry 4 ✦ 45/02/4361</div></center>_ >**<center>[[Session 12]] - The Good, The Bad, and The Freezing</center>** >[!grid|col-3] >>[!noted|blank] > >>[!cite|no-title] >>##### [[Artificer's Wet Dream#^c44a30|Jump to Transcript ☟]] > >>[!noted|blank] --- >[!journal|torn vindarr] &nbsp; >&nbsp; ><div class="vindarr">90/01/4361 > >The last day of the month; a Sunday, also. Not that today was any more particularly sinful than another, but I was however tempted by a satanically dressed corpse to gamble, so who knows if this is a divine test of sorts. Well, one of them. I am travelling with two now which I believe might also be tipping the divine scale further out of my favour. > >We're heading into summer, though; I dislike the heat immensely and frankly hope the winters here last as long as they do back home, I at times miss the snowfall in Hvammer. > >Regardless; speaking of the cold, it's bloody cold in this 'energy plant', as it was referenced. Machines dislike the cold, it stiffens the joints and the mechanisms and causes things to slow, unsurprisingly, but oddly these 'sentinels' seem to have these heated cores to combat the cold, but not nearly efficient enough to offset it quickly enough, and it seems to cause the machine to slow down briefly before the core catches up and 'melts' the cold off the core. > >Izre would be useful for this, especially now with the sword in his hands; the boy needs a little practice in his swing but he's got far more finesse than I do, I'm more than confident he'll be exceedingly capable in no time. > >The sentinels are fascinating, however; Warforged I remember so briefly in Fortuma, and I desperately wish I had gotten to see the thing up close, even touch it maybe, but these sentinels were far different compared to the brief sighting of the warforged. > >Their limbs were spindly, theoretically less so capable of combat compared to their later ancestors; I haven't seen them in action but from the way the other four scrambled out with a foot in the grave concerned me either that my assessment was incorrect (ha), or they are intelligent enough to overcome their weakness in combat to better function as security; which begs the next question of what they are for, exactly, if not for combat. > >I had figured out mostly the transferal operation for our metal-headed friend, some of the wires being accidentally severed in the process and requiring a conductive element to pass the current. Diletta offered a silver cross (which, in hindsight might've been a joke on her part,) but before that I asked our resident noble for any pieces she was willing to part with, hoping she wasn't particularly attached to her wedding ring. Regrettable mistake, she immediately clammered up and before I knew it, between the spouts of ramblings she had slinked off and been replaced by Diletta's open ears. > >On top of the sentinels, there were these boxes of parts and wires that seemed to have no discernable purpose, or more likely one outside of my scope of reasoning. It channeled what might've been magic through to project an illusory image (with sound!) that had its own projected illusory mage hand, but strangely with my sight there was no magic to be detected at all. Izre, Diletta and I made impressive headway, all things considered, Diletta awfully good at finding things stashed in odd places. > >I would have loved to tinker with the thing further, go through everything it had to offer, like one of those libraries in Esslemont, but condensed down into what was I'd guess the size of a small keg! Not that much would have been gained from it, with my inability to read any of what was procured, but what I wouldn't give to have lived the life, even briefly of the man (or woman?) whose remains sat decayed forever with their magic box. I can't help but wonder what their life was like, what sort of person they were, and what other games they could have played on the box.</div> > >&nbsp; --- >[!cite|transcript]- Transcript > 45/02/4361 > The last day of the month; a Sunday, also. Not that today was any more particularly sinful than another, but I was however tempted by a satanically dressed corpse to gamble, so who knows if this is a divine test of sorts. Well, one of them. I am travelling with two now which I believe might also be tipping the divine scale further out of my favour. > > We're heading into summer, though; I dislike the heat immensely and frankly hope the winters here last as long as they do back home, I at times miss the snowfall in Hvammer. > > Regardless; speaking of the cold, it's bloody cold in this... 'energy plant', it was referenced. Machines dislike the cold, it stiffens the joints and the mechanisms and causes things to slow, unsurprisingly, but oddly these 'sentinels' seem to have these heated cores to combat the cold, but not nearly efficient enough to offset it quickly enough, and it seems to cause the machine to slow down briefly before the core catches up and 'melts' the cold off the core. > > Izre would be useful for this, especially now with the sword in his hands; the boy needs a little practice in his swing but he's got far more finesse than I do, I'm more than confident he'll be exceedingly capable in no time. > > The sentinels are fascinating, however; Warforged I remember so briefly in Fortuma, and I desperately wish I had gotten to see the thing up close, even touch it maybe, but these sentinels were far different compared to the brief sighting of the warforged. > > Their limbs were spindly, theoretically less so capable of combat compared to their later ancestors; I haven't seen them in action but from the way the other four scrambled out with a foot in the grave concerned me either that my assessment was incorrect (ha), or they are intelligent enough to overcome their weakness in combat to better function as security; which begs the next question of what they are for, exactly, if not for combat. > > I had figured out mostly the transferal operation for our metal-headed friend, some of the wires being accidentally severed in the process and requiring a conductive element to pass the current. Diletta offered a silver cross (which, in hindsight might've been a joke on her part,) but before that I asked our resident noble for any pieces she was willing to part with, hoping she wasn't particularly attached to her wedding ring. Regrettable mistake, she immediately clammered up and before I knew it, between the spouts of ramblings she had slinked off and been replaced by Diletta's open ears. > > On top of the sentinels, there were these boxes of parts and wires that seemed to have no discernable purpose, or more likely one outside of my scope of reasoning. It channeled what might've been magic through to project an illusory image (with sound!) that had its own projected illusory mage hand, but strangely with my sight there was no magic to be detected at all. Izre, Diletta and I made impressive headway, all things considered, Diletta awfully good at finding things stashed in odd places. > > I would have loved to tinker with the thing further, go through everything it had to offer, like one of those libraries in Esslemont, but condensed down into what was I'd guess the size of a small keg! Not that much would have been gained from it, with my inability to read any of what was procured, but what I wouldn't give to have lived the life, even briefly of the man (or woman?) whose remains sat decayed forever with their magic box. I can't help but wonder what their life was like, what sort of person they were, and what other games they could have played on the box. ^c44a30 >[!grid|col-3] >>[!noted|blank] > >>[!cite|no-title] >>##### [[Artificer's Wet Dream#^5280aa|Back to Top ☝︎]] > >>[!noted|blank]