>[!fas-infobox] >![[NES-4.webp|portrait cover]] >--- > >>[!cite|no-title] >>###### [[NES-4 Battery Power|NES-4 Battery Power Rules]] > > ## Details > |%%title%%|%%title%%| > | ---- |:-:| > | ✦ **Aliases** |_Nesa_| > | ✦ **Race** | _Construct_| > | ✦ **Pronouns**| _Any_| > | ✦ **Age**|_?_| > | ✦ **Height**|_7'0"_| > | ✦ **Weight**|_210lbs_| > | ✦ **Occupation** |_Sentinel_| > | ✦ **Status** |_Alive_| > >&nbsp; >## Relationships >|Name|Relation| >|:-:|:-:| >|**[[Father]]**|_Creator_| >|**[[Izre]]**|_Mother_| >|**[[Diletta]]**|_Father 2_| >|**[[Vindarr]]**|_Father 3_| # NES-4 >[!note|no-title accent] ><div class="quote">Affirmative</div> >[!cite|no-title] >### About >It's curiosity almost makes it childlike. >[!cite|no-title] >### Appearance >A tall, spindly machine not too dissimilar from a warforged. >[!cite|no-title] >### Help Action >>[!grid|col-3] >>![[nes4 help.webp|relative wmed]] >> >>>[!cite|no-title span-2] >>>_<p align="left">A reliable ally at your side, he gives you a thumbs up and an 'affirmative'._</p> > >Using his action, and if NES-4 is in the space of an ally, he provides the following benefits: >- The ally gains <span class="adv">Advantage</span> on death saving throws. >- Once per [[long-rest-xphb|Long Rest]], if the ally drops to 0 HP from an attack, they instead drop to 1 HP. >- The ally is unaffected by [[difficult-terrain-xphb|Difficult Terrain]]. >- If prone, the ally can use only 5ft of movement to stand up. --- ## Appears In %% DATAVIEW_PUBLISHER: start ```dataview TABLE WITHOUT ID sessionNum AS "**<font size=3>✦Session</font>**", link(file.link, title) AS "**<font size=3>✦Name</font>**", summary AS "**<font size=3>✦Summary</font>**" FROM [[]] WHERE type = "session" SORT type ASC ``` %% | **<font size=3>✦Session</font>** | **<font size=3>✦Name</font>** | **<font size=3>✦Summary</font>** | | -------------------------------- | ----------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 11 | [[Sessions/Session 11/Session 11.md\|A Mechanised Heart Never Misses a Beat]] | _Arriving in Mirstone, the group find themselve admist tension between The Queen's Guard and the miners; on top of that, a strange tiefling wants them to help find 'the maiden'._ | | 13 | [[Sessions/Session 13/Session 13.md\|Bits and Bombs]] | _Making their way further into the dungeon, the group encounter more sentinels and tunnel snakes; strangely, a purple moss seems to follow._ | | 15 | [[Sessions/Session 15/Session 15.md\|Speak of the Devil]] | _Getting the chance to speak, Mendekua reveals what he knows about his patron; and Izre's._ | | 17 | [[Sessions/Session 17/Session 17.md\|Filler Episode]] | _The group confront Mendekua, ultimately letting him go in return for the bracers._ | | 19 | [[Sessions/Session 19/Session 19.md\|Through The Looking Glass]] | _The group delve into the last level of the dungeon, and confront illusions of conjured from their deepest desires._ | | 20 | [[Sessions/Session 20/Session 20.md\|Dungeons & Dungeons]] | _The group face more sentinels, and face Mei's fears._ | | 21 | [[Sessions/Session 21/Session 21.md\|Familiar Faces]] | _The group continue the slog onwards, facing illusions of their loved ones before meeting the puppeteer._ | | 22 | [[Sessions/Session 22/Session 22.md\|Spirits Unheard]] | _The group face against what was really hiding within the depths of Mirstone and their minds, and altering the weave permanently._ | %% DATAVIEW_PUBLISHER: end %% ## Related Quests %% DATAVIEW_PUBLISHER: start ```dataview TABLE WITHOUT ID file.link AS "**<font size=3>✦Name</font>**", objective AS "**<font size=3>✦Objective</font>**", summary AS "**<font size=3>✦Summary</font>**" FROM [[]] AND #active WHERE type = "quest" SORT type ASC ``` %% | **<font size=3>✦Name</font>** | **<font size=3>✦Objective</font>** | **<font size=3>✦Summary</font>** | | --------------------------------------------------------------------------------------------------------- | ---------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------- | | [[Compendium/Compendium Pages/Quest Log Index/Completed/The Anatomy of a Soul.md\|The Anatomy of a Soul]] | Find 'the maiden' | _A strange looking and strange talking tiefling wants something inside a dungeon that isn't fully clear; before a 'prick' she mentions gets to it first._ | %% DATAVIEW_PUBLISHER: end %%