> [!columns]
>>[!col|w7]
>># Necrocide
>>>[!note|card] Properties
>>>As an action, you can activate this rune to unleash a wave of energy that is toxic to nearby undead. When you do so, each undead with 30 feet of you must make a DC 15 Constitution Saving Throw. On a failed save, if the target is of a challenge rating 1/2 or lower, it is instantly destroyed; otherwise, it takes <span class='necrotic'>2d6 necrotic</span>. This damage ignores resistances and immunity, and a creature that has total cover from you is not affected.
>>>
>>>- Starting at 11th level, if the target fails its Saving Throw, it's destroyed if it is a challenge rating 1 or lower; otherwise, it takes <span class='necrotic'>3d6 necrotic</span> damage.
>>>- Starting 17th level, if the target fails its Saving Throw, it'a destroyed if it is a challenge rating 2 or lower; otherwise, it takes <span class='necrotic'>4d6 necrotic</span> damage.
>>>
>>>Once activated, this rune can't be used again until the next dawn.
>
>> [!col|w3]
> > >[!fig|blueprint no-title]
> > >![[Necrocide-1779629834852.webp]]
> > > <span class='at-lead2'>Elvish</span>
> > > Transfers to any spellcasting focus.
> >
>> >[!question|tag] <span class='at-badge ghost at-lg'>✦ Rare</span>