> [!columns] >>[!col|w7] >># Necrocide >>>[!note|card] Properties >>>As an action, you can activate this rune to unleash a wave of energy that is toxic to nearby undead. When you do so, each undead with 30 feet of you must make a DC 15 Constitution Saving Throw. On a failed save, if the target is of a challenge rating 1/2 or lower, it is instantly destroyed; otherwise, it takes <span class='necrotic'>2d6 necrotic</span>. This damage ignores resistances and immunity, and a creature that has total cover from you is not affected. >>> >>>- Starting at 11th level, if the target fails its Saving Throw, it's destroyed if it is a challenge rating 1 or lower; otherwise, it takes <span class='necrotic'>3d6 necrotic</span> damage. >>>- Starting 17th level, if the target fails its Saving Throw, it'a destroyed if it is a challenge rating 2 or lower; otherwise, it takes <span class='necrotic'>4d6 necrotic</span> damage. >>> >>>Once activated, this rune can't be used again until the next dawn. > >> [!col|w3] > > >[!fig|blueprint no-title] > > >![[Necrocide-1779629834852.webp]] > > > <span class='at-lead2'>Elvish</span> > > > Transfers to any spellcasting focus. > > >> >[!question|tag] <span class='at-badge ghost at-lg'>✦ Rare</span>