# TRAIN
>[!grid|col-2]
>>[!cite|no-title]
>>#### [[Rules|Back to Rules]]
>
>>[!cite|no-title]
>>#### [[Downtime Activities|Back to Downtime Activities]]
>[!cite|no-title transcript]
>When you spend time in training, you seek someone with proficiency or expertise in a skill, language, tool, weapon, armor, spell, or similar. If you don't have a contact or fellow PC who can provide training, you can use the **acquire asset** activity to gain access to a mentor, who can provide service for the whole party. Otherwise, training does not require a mentor, but mentor-less training will take longer.
>
>Training otherwise functions similar to a **[[Long Term Project]]**.
>
>|Roll|Consequence (With Mentor)|Consequence (Without Mentor)|
>|:-:|:-:|:-:|
>|1-11|One Segment|Zero Segments|
>|12-16|Two Segments|One Segment|
>|17-19|Three Segments|Two Segments|
>|20|Five Segments|Four Segments|
>
>Mentors with **Proficiency** or **Expertise** in the skill are required if you wish to gain proficiency in said skill. A Mentor with **Expertise** in the skill is required if you wish to gain expertise in said skill.
>
>Characters with **Half-Proficiency** cannot teach others said skill, but have their clocks halved if they train that skill to gain proficiency.
>
>Training a skill requires the correct tools on hand, as well as frequent access to a specialised area to train (such as a workshop, a lab, sparring grounds, etc) in order for the character to benefit from the training.
> [!grid|col-2]
> > [!cite|no-title]
> > ### Tool Proficiencies
> > Proficiency with a tool allows you to add your proficiency bonus to any ability check you make using that tool.
> >
> >|Type|Item|
> >|-:|-|
> >|**Artisian's Tools**|---|
> >||[[alchemists-supplies-xphb\|Alchemist's Supplies]]|
> >||[[brewers-supplies-xphb\|Brewer's Supplies]]|
> >||[[calligraphers-supplies-xphb\|Calligrapher's Supplies]]|
> >||[[carpenters-tools-xphb\|Carpenter's Tools]]|
> >||[[cartographers-tools-xphb\|Cartographer's Tools]]|
> >||[[cobblers-tools-xphb\|Cobbler's Tools]]|
> >||[[cooks-utensils-xphb\|Cook's Utensils]]|
> >||[[glassblowers-tools-xphb\|Glassblower's Tools]]|
> >||[[jewelers-tools-xphb\|Jeweler's Tools]]|
> >||[[leatherworkers-tools-xphb\|Leatherworker's Tools]]|
> >||[[masons-tools-xphb\|Mason's Tools]]|
> >||[[painters-supplies-xphb\|Painter's Supplies]]|
> >||[[potters-tools-xphb\|Potter's Tools]]|
> >||[[smiths-tools-xphb\|Smith's Tools]]|
> >||[[tinkers-tools-xphb\|Tinker's Tools]]|
> >||[[weavers-tools-xphb\|Weaver's Tools]]|
> >||[[woodcarvers-tools-xphb\|Woodcarver's Tools]]|
> >|**Gaming Sets**|---|
> >||[[dice-set-xphb\|Dice Set]]|
> >||[[playing-cards-xphb\|Playing Cards]]|
> >||[[dragonchess-set-xphb\|Dragonchess Set]]|
> >|**Musical Instrument**|---|
> >||[[bagpipes-xphb\|Bagpipes]]|
> >||[[drum-xphb\|Drum]]|
> >||[[dulcimer-xphb\|Dulcimer]]|
> >||[[flute-xphb\|Flute]]|
> >||[[lyre-xphb\|Lyre]]|
> >||[[horn-xphb\|Horn]]|
> >||[[pan-flute-xphb\|Pan Flute]]|
> >||[[shawm-xphb\|Shawm]]|
> >||[[viol-xphb\|Viol]]|
> >|**Mounts & Vehicles (land or water)**|---|
> >||[[mounts-and-vehicles-mounts-and-other-animals-xphb\|Mounts and Vehicles; Mounts and Other Animals]]|
> >||[[mounts-and-vehicles-tack-harness-and-drawn-vehicles-xphb\|Mounts and Vehicles; Tack, Harness, and Drawn Vehicles]]|
> >||[[large-vehicles-airborne-and-waterborne-vehicles-xphb\|Large Vehicles; Airborne and Waterborne Vehicles]]|
> >|**Miscellaneous**|---|
> >||[[navigators-tools-xphb\|Navigator's Tools]]|
> >||[[thieves-tools-xphb\|Thieves' Tools]]|
> >||[[disguise-kit-xphb\|Disguise Kit]]|
> >||[[forgery-kit-xphb\|Forgery Kit]]||
> >||[[herbalism-kit-xphb\|Herbalism Kit]]|
> >||[[poisoners-kit-xphb\|Poisoner's Kit]]|
> >||[[healers-kit-xphb\|Healer's Kit]]|
>
> > [!cite|no-title]
> > ### Languages Proficiencies
> > Each language is its own unique proficiency. Not being proficient in a language but being proficient in a language that shares the script allows for very slow, very vague (and possibly incorrect) translations of text.
> >##### Standard Languages
> >Languages spoken by a majority of Lavitra
> >
> >|Languages|Regions|Script|IRL Equivalent|
> >|-|-|-|-|
> >|Astrish|Astrish,<br>Eastern Staywana</br>|Common|Afrikaans|
> >|Common|Worldwide|Common|English|
> >|Common Sign Language (CSL)|Worldwide|Sign Language|Auslan|
> >|Draconic|Korokov|Draconic|Russian|
> >|Dwarvish|Southern Naratan,<br>Fylikfold</br>|Dwarvish|Scottish|
> >|Elvish|Southern Fortuma|Elvish|French|
> >|Gathic|Gathil|Undercommon|Vietnamese|
> >|Gnomish|Southern Fylikfold|Dwarvish|Danish|
> >|Halfling|Fylikfold|Common|Irish Gaelic|
> >|Kerisian|Kerisis,<br>Northern Fylikfold</br>|Dwarvish|Arabic|
> >|Naratanese|Naratan|Undercommon|Japanese|
> >|Pherish|Pherisos,<br>Northern Kerisis</br>|Dwarvish|Greek|
> >|Staywaanian|Staywana,<br>Eastern Astrait</br>|Infernal|Zulu|
> >|Sylvan|Northern Fortuma,<br>Northern Gathil</br>|Elvish|Italian|
> >|Undercommon|Gathil,<br>Strios,</br>Underdark|Undercommon|Chinese|
> >
> >##### Exotic Languages
> >Languages known by very few within Lavitra, only by those who specialise and dedicate themselves to the study of the language.
> >
> >|Language|Regions|Script|IRL Equivalent|
> >|-|-|-|-|
> >|Abyssal|The Abyss|Infernal, Barazhad|Classical Latin|
> >|Celestial|Upper Planes|Infernal, Celestial|Ecclesiastical Latin|
> >|Deep Speech|Far Realm|n/a|n/a|
> >|Inferna|Avernus|Infernal, Celestial|Medieval Latin|
> >|Primordial|Elemental Planes|Dwarvish, Barazhad|n/a|
> >|Orkish|???|Dethek|Aleut|
> >|Wyrlxian|Frosthalta|Celestial|Kinyarwanda|
> >|Druidic|n/a|n/a|n/a|
> >|Thieves' Cant|n/a|n/a|n/a|
> [!cite|no-title]
> ## Other Proficiencies
>>[!grid|col-3]
>>>[!cite|no-title]
>>>### Weapons
>>>- You are able to train proficiency for an entire class of weapons (ie. Martial Melee, Martial Ranged, etc), or you can train proficiency in specific weapons (ie. Glaive, Flail, Long Bow etc).
>>>- You are also able to train proficiency in [[improvised-weapons-xphb|Improvised Weapons]] and [[Mechanics/CLI/rules/variant-rules/firearms-xdmg|Firearms]].
>>
>>>[!cite|no-title]
>>>### Armor
>>>- You are able to train proficiency for an entire class of armor (ie. Light, Medium, Heavy etc), or you can train proficiency in specific armors (ie. Chain Mail, Plate, Leather).
>>>- You are also able to train proficiency in [[Mechanics/CLI/items/shield-xphb|Shields]].
>>
>>>[!cite|no-title]
>>>### Skills
>>>- You are able to train proficiency or expertise in any one skill of any ability, such as Acrobatics, Persuasion, Animal Handling, etc.
>>>- Training the Wisdom (Medicine) skill can allow your character to provide long-term care for another.