![[enchanting equipment cover.webp|banner p+cct]] # ENCHANTING EQUIPMENT >[!grid|col-2] >>[!cite] #### [[Rules|Back to Rules]] > >>[!cite] #### [[Weapons and Armor|To Weapons & Armor]] --- >[!cite|no-title] >Weapons, armor, and similar gear that your character owns are able to be enchanted with the use of loote or other magical items. > >To enchant an item, you need: >- An item to enchant >- Either need a magical item of the same category (ie you can only use weapons to enchant weapons, armor with armor, etc), or magical loot (ie pixie dust, the slime of an aboleth, the eye of a beholder, etc.) >- A purveyor (A forge or blacksmith, a workshop, some magic stores, etc, depending on the nature of the enchanting) > >Some magical items, such artefacts, can *not* have their magical properties transferred. >[!grid|col-3] >>[!cite|no-title] >>### Enchanting Purveyor >>You will likely also need to pay a sum of gold to have your item be enchanted; otherwise, you can attempt to enchant the item yourself, paying instead a lower sum to use a workshop or forge that you do not own. Enchanting an item yourself requires time, and you can spend your [[Downtime Activities|Downtime Activity]] to work towards enchanting your item. >> >>How long it takes to enchant an item depends on the item and the nature of the enchantment. Typically, the more rare the enchantment, the longer it will take to enchant. > >>[!cite|no-title] >>### Enchanting an Item >>Items you can use to enchant another item vary, but the item used *must* be magical in nature. >> >>When you enchant an item using another magical item of the same category (ie, using a magical dagger to enchant your non-magical shortsword), the magical properties of the ingredient item get transferred to the new item, and completely destroy the ingredient item in the process. If the item you are enchanting has an existing magical properties, those are replaced with the new magical properties. >> >>When you enchant an item using magical loot of any kind (ie boons from magical monsters you have slain), the magical properties will be based off of the item used to enchant. The ingredient item will be completely destroyed during the process. Before enchanting with an ingredient item, you may ask the DM what rarity of the enchantment will be. > >>[!cite|no-title] >>### Rune Stones >>Rune Stones are small, stone tablets that are designed to hold any one enchantment for however long necessary. >> >>Through a similar process, you may transfer magical properties onto a Rune Stone, destroying the original item in the process. When enchanting another item using a Rune Stone, the Rune Stone is *not* destroyed, and instead becomes vacant, allowing for another enchantment to be placed in it. >> >>Rune Stones with enchantments will detail what the magical properties are, but does not benefit from said magical properties. >> >>Rune Stones can only hold _one_ enchantment at a time; Enchantments themselves however, can hold several magical properties. --- >[!grid|col-3] >>[!cite|blank] > >>[!cite] [[Enchanting Equipment#WEAPON ENCHANTING|Back to Top]] > >>[!cite|blank]