<div class="lheading">Help Actions</div> >[!cite|no-title] >NPCs have turns as normal, rolling for initiative in combat as usual. > >NPCs have a new, unique actioned called the 'Help Action', where they can use their action to share the space of any one willing creature, and grant a list of benefits to the creature and themselves. > >A creature can only benefit from one NPC's Help Action at any given time, and the benefits of the 'Help Action' last until the start of the NPC's turn, or until the creature or NPC moves out of the creature's space. > >When a player moves on their turn, they can have the NPC helping them move with them, at the cost of only half-movement speed. > >When an NPC is in your space, they are considered within 5ft of you. # Generic Actions >[!grid|col-3] >>[!cite|no-title] >>## ⚔︎ >>### Attack >>>[!cite|no-title] >>><p align="left">Always useful to have an extra blade at your side.</p> >> >>Using their action, and if an NPC is in the space of an ally, they can provide the following benefits: >>- The ally gains <div class="adv">Advantage</div> on melee attack rolls for enemies within reach >>- When an ally successfully hits a creature with a melee attack, the NPC can use their reaction to attack the same creature once > >>[!cite|no-title] >>## ✧ >>### Defend >>>[!cite|no-title] >>><p align="left">Sometimes you just need a little cover.</p> >> >>Using their action, and if an NPC is in the space of an ally, they can provide the following benefits: >>- The ally gains a +1 to their AC >>- Resistance to all physical and nonmagical forms of damage; Each time the ally takes damage, the NPC takes the same amount > >>[!cite|no-title] >>## ❤︎ >>### Help >>>[!cite|no-title] >>><p align="left">Need a hand?</p> >> >>Using their action, and if an NPC is in the space of an ally, they can provide the following benefits: >>- The ally gains <div class="adv">Advantage</div> on any one skill check for that turn >>- If the creature is proficient, the ally can instead choose to add their proficiency bonus instead of their own to their roll --- # Unique Actions >[!grid|col-3] >>[!cite|no-title] >># ![[meiicon.webp|90]] >>### Mei >>>[!cite|no-title] >>><p align="left">You feel a subtle press against your back. >>> >>>You might not see it, but between each swing, there seems to be a quick blurred flurry of blows as Mei's precise swings perfectly synchronise with your own.</p> >> >>Using her action, and if Mei is in the space of an ally, she provides the following benefits: >>- The ally can add +5 piercing damage to any one melee attack they hit on their turn >>- The ally has <div class="adv">Advantage</div> against being [[conditions#Grappled\|Grappled]], and grappling other creatures >>- If Mei succeeds on a saving throw that the ally fails, the ally may use Mei's modifier instead on their existing roll >> >>&nbsp; >> >>&nbsp; >> >>&nbsp; >> >>&nbsp; >> >>--- > >>[!cite|no-title] >># ![[vindarricon.webp|90]] >>### Vindarr >>>[!cite|no-title] >>><p align="left">Vindarr brandishes the dull warpick in both hands, widening his stance and preparing to brace as he puts himself between you and any oncoming blows.</p> >> >>Using his action, and if Vindarr is in the space of an ally, he provides the following benefits: >>- Enemies that roll to attack the protected ally must first have their roll beat Vindarr's AC; if it succeeds, it must roll to attack again against the ally's AC. If the attack roll fails, Vindarr instead takes the damage. >>- Vindarr can use his reaction to attack a creature within 5ft that targets the ally they are defending. >>-The ally gain a +2 to their AC and <div class="skill">Dexterity Saving Throws</div> >>- The ally has <div class="adv">Advantage</div> against being forcefully moved via the shove action. Effects such as [[thunderwave-xphb|Thunderwave]] or similar spells, the ally as advantage if Vindarr succeeds on the saving throw. >>--- > >>[!cite|no-title] >># ![[finneasicon.webp|90]] >>### Finneas >>>[!cite|no-title] >>><p align="left">He's quick, he's unpredictable, and surprisingly, it's actually helping you focus. >>> >>>Finneas throws out scratches, screeches, and the odd banana peel to enemies, distracting them just enough to never fully focus on _you_.</p> >> >>Using his action, and if Finneas is in the space of an ally, he provides the following benefits: >>- The ally gains <div class="adv">Advantage</div> on your first melee attack for that turn >>- The ally gains proficiency in one skill of their choice that they do not already have proficiency in for that turn, granted that it can be reasoned >>- The ally benefits from a +5ft [[blind-fighting-xphb|Blind Fighting]] >>- The ally's spell save DC increases by +2 >>- The ally has <div class="adv">Advantage</div> on concentration saving throws >>- Finneas does not impose half-movement on travelling allies >> >> &nbsp; >> >> &nbsp; >> >>---