![[help actions cover.webp|banner]]
# help actions
>[!cite|no-title]
>#### [[Rules|Back to Rules]]
^cec963
>[!cite|no-title transcript]
>NPCs have turns as normal, rolling for initiative in combat as usual.
>
>NPCs have a new, unique actioned called the 'Help Action', where they can use their action to share the space of any one willing creature, and grant a list of benefits to the creature and themselves.
>
>A creature can only benefit from one NPC's Help Action at any given time, and the benefits of the 'Help Action' last until the start of the NPC's turn, or until the creature or NPC moves out of the creature's space.
>
>When a player moves on their turn, they can have the NPC helping them move with them, at the cost of only half-movement speed.
>
>When an NPC is in your space, they are considered within 5ft of you.
# Generic Actions
>[!grid|col-3]
>>[!cite|no-title]
>>## ⚔︎
>>#### Attack
>>>[!cite|no-title]
>>>_<p align="left">Always useful to have an extra blade at your side._</p>
>>
>>Using their action, and if an NPC is in the space of an ally, they can provide the following benefits:
>>- The ally gains <span class="adv">Advantage</span> on melee attack rolls for enemies within reach
>>- When an ally successfully hits a creature with a melee attack, the NPC can use their reaction to attack the same creature once
>
>>[!cite|no-title]
>>## ✧
>>#### Defend
>>>[!cite|no-title]
>>>_<p align="left">Sometimes you just need a little cover._</p>
>>
>>Using their action, and if an NPC is in the space of an ally, they can provide the following benefits:
>>- The ally gains a +1 to their AC
>>- Resistance to all physical and nonmagical forms of damage; Each time the ally takes damage, the NPC takes the same amount
>
>>[!cite|no-title]
>>## ❤︎
>>#### Help
>>>[!cite|no-title]
>>>_<p align="left">Need a hand?_</p>
>>
>>Using their action, and if an NPC is in the space of an ally, they can provide the following benefits:
>>- The ally gains <span class="adv">Advantage</span> on any one skill check for that turn
>>- If the creature is proficient, the ally can instead choose to add their proficiency bonus instead of their own to their roll
---
# Unique Actions
>[!grid|col-3]
>>[!cite|no-title]
>>## ![[mei help.webp|70]]
>>### [[Mei]]
>>>[!cite|no-title]
>>>_<p align="left">You feel a subtle press against your back._
>>>
>>>_You might not see it, but between each swing, there seems to be a quick blurred flurry of blows as Mei's precise swings perfectly synchronise with your own._</p>
>>
>>Using her action, and if Mei is in the space of an ally, she provides the following benefits:
>>- The ally can add <span class='piercing'>+5 Piercing</span> damage to any one melee attack they hit on their turn
>>- The ally has <span class="adv">Advantage</span> against being <span class='grappled'>[[conditions#Grappled|Grappled]]</span>, and grappling other creatures
>>- If Mei succeeds on a <span class='save'></span> that the ally fails, the ally may use Mei's modifier instead on their existing roll
>>- The ally as <span class='adv'>Advantage</span> when taking the **Hide** action.
>>- The ally has <span class='resis'>Resistance</span> to <span class='poison'>Poison</span> damage.
>>
>>---
>
>>[!cite|no-title]
>>## ![[vindarr help.webp|70]]
>>### [[Vindarr]]
>>>[!cite|no-title]
>>>_<p align="left">Vindarr brandishes the dull warpick in both hands, widening his stance and preparing to brace as he puts himself between you and any oncoming blows._</p>
>>
>>Using his action, and if Vindarr is in the space of an ally, he provides the following benefits:
>>- Enemies that roll to attack the protected ally must first have their roll beat Vindarr's AC; if it succeeds, it must roll to attack again against the ally's AC. If the attack roll fails, Vindarr instead takes the damage.
>>- Vindarr can use his reaction to attack a creature within 5ft that targets the ally they are defending.
>>- The ally gain a +2 to their AC and <span class="save">Dexterity</span>
>>- The ally has <span class="adv">Advantage</span> against being forcefully moved via the shove action. Effects such as [[thunderwave-xphb|Thunderwave]] or similar spells, the ally as <span class="adv">Advantage</span> if Vindarr succeeds on the <span class='save'></span>.
>>- The ally has <span class='adv'>Advantage</span> on any <span class='save'></span> against being <span class='frightened'>[[conditions|Frightened]]</span> or <span class='possessed'>[[possession-xphb|Possessed]]</span> by fiends or undead.
>>---
>
>>[!cite|no-title]
>>## ![[finneas help.webp|70]]
>>### [[Finneas]]
>>>[!cite|no-title]
>>>_<p align="left">He's quick, he's unpredictable, and surprisingly, it's actually helping you focus._
>>>
>>>_Finneas throws out scratches, screeches, and the odd banana peel to enemies, distracting them just enough to never fully focus on you._</p>
>>
>>Using his action, and if Finneas is in the space of an ally, he provides the following benefits:
>>- The ally gains <span class="adv">Advantage</span> on your first melee attack for that turn
>>- The ally gains proficiency in one skill of their choice that they do not already have proficiency in for that turn, granted that it can be reasoned
>>- The ally benefits from a +5ft [[blind-fighting-xphb|Blind Fighting]]
>>- The ally's spell save DC increases by +2
>>- The ally has <span class="adv">Advantage</span> on any <span class='save'>Concentration</span>
>>- Finneas does not impose half-movement on travelling allies
>>
>>---
>
>>[!cite|no-title]
>>## ![[nes4 help.webp|70]]
>>### [[NES-4]]
>>>[!cite|no-title]
>>>_<p align="left">A reliable ally at your side, he gives you a thumbs up and an 'affirmative'._</p>
>>
>>Using his action, and if NES-4 is in the space of an ally, he provides the following benefits:
>>- The ally gains <span class="adv">Advantage</span> on death saving throws.
>>- Once per [[long-rest-xphb|Long Rest]], if the ally drops to <span class='hp'>0 Hit Points</span> from an attack, they instead drop to <span class='hp'>1 Hit Point</span>.
>>- The ally is unaffected by [[difficult-terrain-xphb|Difficult Terrain]].
>>- If <span class='prone'>[[conditions|Prone]]</span>, the ally can use only 5ft of movement to stand up.
>>---
>
>>[!cite|no-title]
>>## ![[zephyr help.webp|70]]
>>### [[Zephyr]]
>>>[!cite|no-title]
>>>_<p align="left">The glow of their holy light in your peripherals, there's no better time to thank the gods you're not a fiend._</p>
>>
>>Using their action, and if Zephyr is in the space of an ally, they provides the following benefits:
>>- The ally has <span class='adv'>Advantage</span> on attacks against fiends and undead.
>>- The ally has <span class='adv'>Advantage</span> on any <span class='save'></span> against being <span class='charmed'>[[conditions|Charmed]]</span> or <span class='frightened'>[[conditions|Frightened]]</span> by fiends or undead.
>>- Attacks from undead or fiends have <span class='disadv'>Disadvantage</span> against the ally.
>>- Twice per [[long-rest-xphb|Long Rest]], when the ally makes a melee attack against a fiend or undead, the creature must make a DC 17<span class='save'>Charisma</span> or be sent back to its home plane.
>>- Once per turn and using their reaction, the ally can add <span class='dice'>1d6</span> <span class='radiant'>Radiant</span> damage an attack.
>>
>>---
>
>>[!cite|no-title]
>>## ![[gabriel help.webp|70]]
>>### [[Gabriel]]
>>>[!cite|no-title]
>>>_<p align="left">Propped onto your shoulder a little precariously, Gabriel makes for a useful companion; if he feels like it._</p>
>>
>>Using his action, and if Gabriel is in the space of an ally, he provides the following benefits:
>>- The ally gains <span class="adv">Advantage</span> on your first ranged attack for that turn
>>- Once per turn, when the ally does physical damage, the target must succeed on a DC 10<span class='save'>Constitution</span> or be <span class='poisoned'>[[conditions|Poisoned]]</span> for 1 minute. If the saving throw fails by 5 or more, the target is instead <span class='poisoned'>[[conditions|Poisoned]]</span> for <span class='dice'>1d10</span> minutes and <span class='unconscious'>[[conditions|Unconscious]]</span> while poisoned this way.
>>- The ally has <span class="adv">Advantage</span> on any <span class='save'></span> against being <span class='charmed'>[[conditions|Charmed]]</span>.
>>- Gabriel does not impose half-movement on travelling allies.