<div class="lheading">Hero Points</div> >[!cite|no-title] >#### [[Rules|Back to Rules]] >[!grid|col-2] >>[!cite|blank transcript] >> - Each players gets a number of Hero Points equal to half their level, rounded down. >> - You regain any lost hero points (plus gain extra) after every level up, as well as also gaining the ability to gain hero points between level ups if you do anything I think is particularly cool or very in character or anything I deem worth rewarding. > >>[!cite|blank transcript] >>- Hero Points to not carry over from previous levels. >> - Using a Hero Point is a free action, an can be done at any point regardless of whose turn it is. > [!grid|col-2] > >[!cite|transcript] ### Act Out of Turn > >- You can spend a hero point to take your turn immediately. > >- Treat this as a readied action, moving your initiative to just before the currently acting creature. > >- You may only take a move or a standard action on this turn. > > >[!cite|transcript] ### Attunement > >- A player can spend a hero point to immediately attune or unattune to any magical item on their person. > >- You cannot attune to an item that is already attuned to someone else. > > > >&nbsp; > > >[!cite|transcript] ### Bonus > >- If used before a roll is made, a hero point grants you a +8 luck bonus to any one d20 roll (Attack roll, Ability check, Saving throw, Death saving throw, etc) If used after a roll is made, this bonus is reduced to +4. > >- You can use a hero point to grant this bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). > >- You can use a hero point to grant a penalty to another creature, as long as you are in the same location and your character can reasonably affect the outcome of the roll. You can lower their roll to attack, their saving throw, ability check, etc. > >- Hero Points spent to aid or hurt another creature grant only half the listed bonus (+4 for before a roll, +2 for after). > > >[!cite|transcript] ### Short Rests > >- If you wish to take more short rests than allowed, or instantly gain the benefit of a short rest, you can spend a number of hero points equal to the total number of people in your party (this total can be spread across the group) > >- Once used, all players gain what they would normally gain from a long rest, including relevant abilities, spell slots, and the use of hit die. > >- Players cannot do 'actions' during this short rest, including downtime activities, attuning to a magic item, using abilities (such as song of rest), etc. > > >[!cite|span-2 transcript] ### Misc > >- If you just wants to do something crazy, that is either not covered in the rules or would require several rolls (jump up onto a low wall, leap to a hanging chain, swing across the room and then let go and then attack with a charge bonus on an enemy below them) they can use a Hero Point to by-pass all the rolls except for one. > >- In the example above you would still need to roll the attack roll. This would also not negate any falling damage (or roll against that) needed depending on how far the drop was.