<div class="lheading">Hero Points</div>
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>> - Each players gets a number of Hero Points equal to their level.
>> - You regain any lost hero points (plus gain extra) after every level up, as well as also gaining the ability to gain hero points between level ups if you do anything I think is particularly cool or very in character or anything I deem worth rewarding. Hero Points to not carry over from previous levels.
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>> - If you use all of your Hero Points, 1 point replenishes at the start of every session, so you start every session with at least 1 point.
>> - Using a Hero Point is a free action, an can be done at any point regardless of whose turn it is.
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> >[!cite] ### Act Out of Turn
> >- You can spend a hero point to take your turn immediately.
> >- Treat this as a readied action, moving your initiative to just before the currently acting creature.
> >- You may only take a move or a standard action on this turn.
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> >[!cite] ### Recall
> >- You can spend a hero point to recall a spell you have already cast or to gain another use of a special ability that is otherwise limited.
> >- This should only be used on spells and abilities possessed by your character that recharge on a daily basis.
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> >[!cite|span-2] ### Bonus
> >- If used before a roll is made, a hero point grants you a +8 luck bonus to any one d20 roll (Attack roll, Ability check, Saving throw, Death saving throw, etc) If used after a roll is made, this bonus is reduced to +4.
> >- You can use a hero point to grant this bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as distracting a monster, shouting words of encouragement, or otherwise aiding another with the check).
> >- You can use a hero point to grant a penalty to another creature, as long as you are in the same location and your character can reasonably affect the outcome of the roll. You can lower their roll to attack, their saving throw, ability check, etc.
> >- Hero Points spent to aid or hurt another creature grant only half the listed bonus (+4 for before a roll, +2 for after).
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> >[!cite] ### Extra Action
> >- You can spend a hero point on your turn to gain an additional standard, move or bonus action this turn.
> >- For any attack actions, abilities such as multi-attack that add any additional attacks are included
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> >[!cite] ### Hit Die
> >- You lose any unspent Hero Points when you level but you can still use them while you are levelling.
> >- When you roll for Hit Points at your new level you can spend a Hero point to re-roll that roll. You take the new result regardless.
> >- You can spend as many Hero Points as you have left in this manner.
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> >[!cite|span-2] ### Misc
> >- If you just wants to do something crazy, that is either not covered in the rules or would require several rolls (jump up onto a low wall, leap to a hanging chain, swing across the room and then let go and then attack with a charge bonus on an enemy below them) they can use a Hero Point to by-pass all the rolls except for one.
> >- In the example above you would still need to roll the attack roll. This would also not negate any falling damage (or roll against that) needed depending on how far the drop was.