# <font size=3><div class="lheading">NES-4 Battery Power</div></font>
>[!cite|no-title]
>#### [[Rules|Back to Rules]]
---
>[!noted]
>_<center>Current Battery Left</center>_
>>[!note|no-title]
>> #### 67%
>> ### <progress max=100 value=67> </progress>
---
>[!cite|transcript]- Rules & Mechanics
>NES-4 is able to perform a variety of duties and commands, granted that he has enough power left to do so.
>
>Commanding NES-4 to use an ability will cost him battery power, reducing his current battery percentage by that amount.
>
>Once NES-4's battery reaches 0%, he will power down and effectively have the [[conditions#Incapacitated|Incapacitated]] and [[conditions#Unconscious|Unconscious]] conditions, and will continue to be so until NES-4 is recharged via a suitable power source.
>
>Only commands here will reduce power; the only other time NES-4 will reduce power, is while passively being kept 'on' or conscious. The battery decrease will be slow and incremental, but still lower nonetheless.
>[!grid|col-3]
>>[!cite|no-title transcript]
>>### Defibulate
>>#### 50%
>>>[!cite|no-title transcript]
>>>NES-4 can cast [[revivify-xphb|Revivify]] to any creature within range, without requiring a spell slot or material components.
>>>
>>>NES-4 uses the electrical charge from his battery to shock a creature's into beating once more.
>
>>[!cite|no-title transcript]
>>### Sentry Mode
>>#### 10%
>>>[!cite|no-title transcript]
>>>NES-4 can keep watch for up to 8 hours, acting as a still sentinel watch that doesn't require food or sleep.
>>>
>>>In this state, NES-4 appears inert, but it doesn’t render him [[conditions#Unconscious|Unconscious]], and he can see and hear as normal.