# <font size=3><div class="lheading">NES-4 Battery Power</div></font> >[!cite|no-title] >#### [[Rules|Back to Rules]] --- >[!noted] >_<center>Current Battery Left</center>_ >>[!note|no-title] >> #### 67% >> ### <progress max=100 value=67> </progress> --- >[!cite|transcript]- Rules & Mechanics >NES-4 is able to perform a variety of duties and commands, granted that he has enough power left to do so. > >Commanding NES-4 to use an ability will cost him battery power, reducing his current battery percentage by that amount. > >Once NES-4's battery reaches 0%, he will power down and effectively have the [[conditions#Incapacitated|Incapacitated]] and [[conditions#Unconscious|Unconscious]] conditions, and will continue to be so until NES-4 is recharged via a suitable power source. > >Only commands here will reduce power; the only other time NES-4 will reduce power, is while passively being kept 'on' or conscious. The battery decrease will be slow and incremental, but still lower nonetheless. >[!grid|col-3] >>[!cite|no-title transcript] >>### Defibulate >>#### 50% >>>[!cite|no-title transcript] >>>NES-4 can cast [[revivify-xphb|Revivify]] to any creature within range, without requiring a spell slot or material components. >>> >>>NES-4 uses the electrical charge from his battery to shock a creature's into beating once more. > >>[!cite|no-title transcript] >>### Sentry Mode >>#### 10% >>>[!cite|no-title transcript] >>>NES-4 can keep watch for up to 8 hours, acting as a still sentinel watch that doesn't require food or sleep. >>> >>>In this state, NES-4 appears inert, but it doesn’t render him [[conditions#Unconscious|Unconscious]], and he can see and hear as normal.