>[!infobox|tag wide] <span class='at-badge ghost at-xl'>✦ Uncommon</span> > >![[Catfish Zapper-1787740946753.webp]] > >>[!item] >>**A jar of — you guessed it — catfish.** > >>[!question|tag no-title] >>###### Details > >||| >|-|-| >|Attunement|No| >|Attuned|No| >|Location|[[Vindarr]]| # Catfish Zapper >[!question|tag] <span class='at-lead2'>Wondrous Item</span> >[!note|entry no-title] >###### Description >This large jar of thick, green glass is the size of a small ale cask and full of water. Four slender catfish swim inside the jar, their whiskers occasionally popping with blue sparks. A large cork studded with wires and nodes prevents their escape. ###### <p class='at-stat'>Properties</p> >[!grid] >>[!card|section] >>The catfish zapper can be hurled as a weapon at a creature within 30 feet Any creature hit takes 1d8 bludgeoning damage plus 1d6 lightning damage and the target must make a DC 13 Constitution saving throw or be stunned until the end of their next turn.