>[!infobox|tag wide] <span class='at-badge ghost at-xl'>✦ Uncommon</span>
>
>![[Catfish Zapper-1787740946753.webp]]
>
>>[!item]
>>**A jar of — you guessed it — catfish.**
>
>>[!question|tag no-title]
>>###### Details
>
>|||
>|-|-|
>|Attunement|No|
>|Attuned|No|
>|Location|[[Vindarr]]|
# Catfish Zapper
>[!question|tag] <span class='at-lead2'>Wondrous Item</span>
>[!note|entry no-title]
>###### Description
>This large jar of thick, green glass is the size of a small ale cask and full of water. Four slender catfish swim inside the jar, their whiskers occasionally popping with blue sparks. A large cork studded with wires and nodes prevents their escape.
###### <p class='at-stat'>Properties</p>
>[!grid]
>>[!card|section]
>>The catfish zapper can be hurled as a weapon at a creature within 30 feet Any creature hit takes 1d8 bludgeoning damage plus 1d6 lightning damage and the target must make a DC 13 Constitution saving throw or be stunned until the end of their next turn.