>[!infobox|tag wide] <span class='at-badge ghost at-xl'>✦ Mundane</span> > >![[orkish flamethrower cover.webp]] > >>[!item] >>**Uses a special kind of lightweight, but very flammable, fuel.** > >>[!question|tag no-title] >>###### Details > >||| >|-|-| >|Attunement|No| >|Attuned|No| >|Location|[[Vindarr]]| # Orkish Flamethrower >[!question|tag] <span class='at-lead2'>Martial Ranged Weapon _(Firearm)_</span> >[!note|entry no-title] >###### Description >An industrial, brightly-colored FT13 flamer with a large propellant tank located directly below the main body. Fuel is stored in a detachable fuel canister on the right side of the barrel. ###### <p class='at-stat'>Properties</p> |**Damage**|**Properties**| |:-:|:-:| |2d4 Fire|[[Weapons and Armour#Range\|Range (45)]], [[Weapons and Armour#Heavy\|Heavy]], [[Weapons and Armour#Loading\|Loading]], [[Weapons and Armour#Two-Handed\|Two-Handed]]| >[!grid] >>[!card|section] >>##### Flamer >>When fired, the flamer consumes 10 flamer fuel to expel a line of fire out to its maximum range. All creatures within the line must make a DC 12 <span class='save'>Dexterity</span>, taking <span class='fire'>2d4 Fire</span> damage on a failed saving throw or half that if successful. On a failed saving throw the target is also set alight, taking <span class='fire'>1d4 Fire</span> damage at the beginning of each of its turns. A creature can end this ongoing damage by using its action to make a DC 10 <span class='save'>Dexterity</span> to extinguish the flames.