>[!infobox|tag wide] <span class='at-badge ghost at-xl'>✦ Mundane</span>
>
>![[orkish flamethrower cover.webp]]
>
>>[!item]
>>**Uses a special kind of lightweight, but very flammable, fuel.**
>
>>[!question|tag no-title]
>>###### Details
>
>|||
>|-|-|
>|Attunement|No|
>|Attuned|No|
>|Location|[[Vindarr]]|
# Orkish Flamethrower
>[!question|tag] <span class='at-lead2'>Martial Ranged Weapon _(Firearm)_</span>
>[!note|entry no-title]
>###### Description
>An industrial, brightly-colored FT13 flamer with a large propellant tank located directly below the main body. Fuel is stored in a detachable fuel canister on the right side of the barrel.
###### <p class='at-stat'>Properties</p>
|**Damage**|**Properties**|
|:-:|:-:|
|2d4 Fire|[[Weapons and Armour#Range\|Range (45)]], [[Weapons and Armour#Heavy\|Heavy]], [[Weapons and Armour#Loading\|Loading]], [[Weapons and Armour#Two-Handed\|Two-Handed]]|
>[!grid]
>>[!card|section]
>>##### Flamer
>>When fired, the flamer consumes 10 flamer fuel to expel a line of fire out to its maximum range. All creatures within the line must make a DC 12 <span class='save'>Dexterity</span>, taking <span class='fire'>2d4 Fire</span> damage on a failed saving throw or half that if successful. On a failed saving throw the target is also set alight, taking <span class='fire'>1d4 Fire</span> damage at the beginning of each of its turns. A creature can end this ongoing damage by using its action to make a DC 10 <span class='save'>Dexterity</span> to extinguish the flames.